Managed to figure out wall textures surprisingly quickly.
Tomorrow I’m going to experiment more with flowers in substance painter (If I’m not too lazy, that is)
Today, I made a quick Hotbar UI!
I will definitely be releasing this to the community soon, just needs some animating and touch-ups! (Tool icons go in the circles)
Feel free to check out all my waywoc posts, all in one topic!
All of TrulyChxse’s Waywoc 2022 posts so far! (Updated Regularly!)
I would be using 64*64 sprites, so it would be pretty easy to fit all the frames I would need in it (256 frames available.) Also, use this for a full game!
Relaxing piece i made a few days ago. Enjoy
Second Attempt at ELS, 2018 Dodge Ram 1500 SSV (Special Services Vehicle/Version)
(Audio is for uploading it to my social media)
Made a katana from the one piece anime
The blades a bit lazy but i was hitting the tri limit so.
Original post about it:
Upgraded the Cel Shading technique so sunlight doesn’t coat everything in white and blind you.
Before:
After:
Before:
After:
Indoor shading is also greatly improved as surfaces now retain color when they are lit.
Before:
After:
Game link here:
Here’s a video showing off the previous cel shading lighting if you wanted to see more of how it used to look like:
How are you so talented? Wow, I love your work! Keep on going! You’re doing great Crazed!
Wow. That’s stunning. Looks very realistic and atmospheric
ohh thank you so much!! i’ve been wanting to compose stuff for a while but i haven’t been able to find a good program that has more than just loops. i’ll give it a try and see if i can make it work, tysm
DANG you took 1 week to get that good? I’ve been modeling for a few months (not every day, just on occasion) and my models look trash still. Good job man.
also, I haven’t really watched tutorials or actually studied blender too much so that may be why my models suck
was this done by offsetting a texture?
It’s done by offsetting an ImageLabel, actually. I was going to use a texture, but it was just way too blurry, with no way to change how it’s resampled. ImageLabel does have that however, so I went with it instead.
working on some gun scripting (using fastcast)
(flashing lights warning for second clip, also the second map isn’t mine)