What are you working on currently? (2022)

Managed to figure out wall textures surprisingly quickly.

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Tomorrow I’m going to experiment more with flowers in substance painter (If I’m not too lazy, that is)

Hotbar-UI

Today, I made a quick Hotbar UI!
I will definitely be releasing this to the community soon, just needs some animating and touch-ups! (Tool icons go in the circles)

Feel free to check out all my waywoc posts, all in one topic!

All of TrulyChxse’s Waywoc 2022 posts so far! (Updated Regularly!)

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I would be using 64*64 sprites, so it would be pretty easy to fit all the frames I would need in it (256 frames available.) Also, use this for a full game!

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Relaxing piece i made a few days ago. Enjoy :smile:

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Second Attempt at ELS, 2018 Dodge Ram 1500 SSV (Special Services Vehicle/Version)

(Audio is for uploading it to my social media)

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Made a katana from the one piece anime

The blades a bit lazy but i was hitting the tri limit so.

Original post about it:

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Upgraded the Cel Shading technique so sunlight doesn’t coat everything in white and blind you.
Before:

After:

Before:

After:

Indoor shading is also greatly improved as surfaces now retain color when they are lit.
Before:

After:

Game link here:

Here’s a video showing off the previous cel shading lighting if you wanted to see more of how it used to look like:

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How are you so talented? Wow, I love your work! Keep on going! You’re doing great Crazed!

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New game UI I’m working on

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Wow. That’s stunning. Looks very realistic and atmospheric

I finally took it upon myself to learn Blender, this is my 1 week progress:

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ohh thank you so much!! i’ve been wanting to compose stuff for a while but i haven’t been able to find a good program that has more than just loops. i’ll give it a try and see if i can make it work, tysm :heart: :heart:

DANG you took 1 week to get that good? I’ve been modeling for a few months (not every day, just on occasion) and my models look trash still. Good job man.

also, I haven’t really watched tutorials or actually studied blender too much so that may be why my models suck

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A gfx… scarily on 1 layer

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:eyes:

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was this done by offsetting a texture?

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It’s done by offsetting an ImageLabel, actually. I was going to use a texture, but it was just way too blurry, with no way to change how it’s resampled. ImageLabel does have that however, so I went with it instead.

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working on some gun scripting (using fastcast)

(flashing lights warning for second clip, also the second map isn’t mine)

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Made a model of the funny object in my mail box

(Wireframe for the nerds who care)

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Just started working on a lobby for a Hide And Seek type game that I have in mind


It’s very basic at the moment but it will (hopefully) start coming together soon :slight_smile:

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