What are you working on currently? (2022)

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cycles was a bad idea. :uhh:
but looks good tbh.

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Try to increase samples and denoiser to get best of cycles as it is better than evee. Looks good still!

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Welcome to Josh’s Phase based World. Here I explain ALL of the projects im working on for this year!!

Note: This whole list is split into phases.

Phase 1: Batman game.

It’s a collab game inspired by the dark knight films and the arkham games, A high quality game set in central gotham as players play as the batman. They ride around gotham via the bat-cycle. Status: In Development

Phase 2: Perception

A 3D puzzle platformer whereas the player uses a tablet and take a picture of specific object, using that object they can change its position, size and orientation. This game has a singleplayer campaign/story mode set in one of Cheese Labotories automated facility that has an nuclear core slowly becoming unstable as the player ventures through the map as they try to escape. Currently in Pre-development.

Phase 3: Psycho World (Tentative)

A multiplayer game inspired by One’s Mob Psycho 100 manga and anime. Has a story and gameplay mechanics lets you choose which abilities you wish to have in your moveset. Not only that, it also has extra gameplay modes for others to choose. Currently in Pre-development

Phase 4: Untitled Telltales inspired roblox game

A game inspired by telltales, meant to have an episodic format (4 episodes maximum). This game will have an episode released every year (or 2 years). Meant to be the game that has the least priority. Current in Planning

Phase 5: Minecraft: Lua Edition

Yes, A minecraft remake that uses the roblox engine. This is meant to be a full blown recreation of minecraft. However the name may be changed to Minecart instead to prevent issues with copyright. So uh, i guess bye bye terrible remakes? Currently in Pre-development

Mini Phase: Voxel Overhaul.

A mini project whereas I overhaul the voxel lighting system, adding reflections and volumetric fog

Here’s a preview of the volumetric fog in action (Video is kinda laggy, but its actually very performant sticking at 60 FPS):

Volumetric Lighting

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I never tried making vehicles, but I somehow managed to make one. I’m still not willing to do vehicles for commissions, because this took me around a month. It’s supposed to be based off of a Yamaha TTR-125, sort of.


Everything is made by me except the helmets, and I made the bike with an IRL friend in mind.
it would be incredibly hilarious if they find this post

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Now with color lol :happy3:

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Models I made in blender for fun

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Amazing!!! Probably your best build yet; keep up the great work friend! :slight_smile:

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Started studying raycasting again.

There’s something I’d like to try, and if it works, it could be amazing.

EDIT: Here’s what I have so far:

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Second attempt at terrain: (switching from a GFX designer to a builder slowly)

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Yesterday, I decided to take some time off working on my current projects to see if sprite sheets could be used on Roblox in place of using separate images. Lo and behold, it is totally possible.

After I figured it out, I spent the whole day making a basic Sonic prototype.


I don’t know if I’ll be making this into a full game or not, but I am definitely going to be using sprite sheets in the future.

Edit: After some consideration, I’ve decided that this will be turned into a full game sometime in the future.

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Medieval House

Blender images

On roblox

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Can you make this into a script, model, or turtoial?

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My first raycasting demo fell apart the moment I added movement controls, so I remade it from scratch:

Hopefully this one works better.

Update: It works! It’s somewhat unstable, but it actually works!

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I see you’ve watched the most recent installment if the backrooms.

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I would make a tutorial, but this sort of thing has already been documented pretty well (way better than what I could do anyway). Just search around for how to use sprite sheets, you’ll be on the right path. There’s also a ton of modules that automate the process, like SpriteClip.

But I can give you a word of warning: Roblox has a maximum image size of 1024x1024, any higher and Roblox will downscale the image to meet that limit. This can significantly impact how sprite sheets look, so it’s best to work within those size limits.

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Managed to figure out wall textures surprisingly quickly.

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Tomorrow I’m going to experiment more with flowers in substance painter (If I’m not too lazy, that is)

Hotbar-UI

Today, I made a quick Hotbar UI!
I will definitely be releasing this to the community soon, just needs some animating and touch-ups! (Tool icons go in the circles)

Feel free to check out all my waywoc posts, all in one topic!

All of TrulyChxse’s Waywoc 2022 posts so far! (Updated Regularly!)

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