What are you working on currently? (2022)

Making a game where you use portal guns to portal enemy players into obstacles, there’s gonna be a few gamemodes, like one where you have to portal props into a certain area and the team with the most props wins, or another where you have to shoot the portal gun at people and teleport them to randomly, possibly dangerous environments untill you’re the last one standing. We’re nearing the end and are hopefully going to release to the public in june

edit:
here’s also a video of the portal gun prototype

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To all subjects of Ymir…



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Finished a piece yesterday

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Funny little thing lol
RobloxScreenShot20220514_080354989
RobloxScreenShot20220514_080403639

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Discord profile widget & edit profile menu. All made in studio

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I made a UGC bundle

it’s basically 6 accessories/clothes that when worn together make a cool character

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RobloxScreenShot20220514_102825323

RobloxScreenShot20220514_102825323
RobloxScreenShot20220514_102819318
WIP

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Updated
RobloxScreenShot20220514_124931768
RobloxScreenShot20220514_124947751
RobloxScreenShot20220514_124953266

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trash

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more stuff


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I’m currently working on CloudToast which allows people to get games and mod them and then upload them.

Of course, these are only adding to the game which is selected to upload. There could be a possibility someone could try to re-upload it, but there hopefully will be a flag system.

It uses DataStores which collect players into the dictionary. The players will have certain stats, looking like

--: A new player
{
   games = {},
   mods = {},
   badges = {},
   warnings = {},
   banned = false
}

--: The CloudToast DataStore
{
   --: Players
}

If I were to segment that example into code it would be

--: A new player
function plr(args)
   return {
      games = {},
      mods = {},
      badges = {},
      warnings = {},
      banned = false
   }
end

--: The CloudToast DataStore
{
   plr("JohnDoe"),
   plr("Roblox")
}

So you should be able to understand the development of how the DataStores work. As for uploading your game to the database- you’d have to import a CloudToast Modding Module- or a CloudToastMM which would basically allow people to import their mods into the game.

For security reasons, you’d have to probably only have the option to enable mods through a private server, for example.

This is a bit of a big thing for me, as I’ve never actually tried to create something as big as this. I’m not going to send any code or anything like that, as I don’t want to have it spread, however I might show it when I actually release it–

Yes- it’s not ready for release yet but it should be soon!

To-do
  • Create a full demo of the Plugin for publishing mods and uploading games
  • Finish the CloudToastMM- it’s still a work in progress
  • Finish all DataStores

I’m thinking of purchasing a domain for CloudToast too for the fun of it (and for the datastores being accessed across games!), what do you think?

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Update #4 on my my TikTok game in Roblox (Orchid)



I haven’t added a lot of new features, I’ve been working on a lot of visual details and also backend changes. I’m hoping to make this very performance friendly.


Fill button effect:


Videos now auto size to all devices (WIP):

XBOX:

IPhone 4s (very small screen size):


Full support for light/dark modes:

Light (yes I know it doesn’t look the best)

Dark (default mode)


Recording studio in the making:

Recording test:

Waveform viewer for video music (very fast: 120 second audio took ~.5 seconds to generate):


Let me know your thoughts!

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wip

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fun cubular thumbnail

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Creepy but so detailed. Keep it up my friend!

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After a few days of absence… / (With new locations and other Details)





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Wow hell in a nutshell but 2-3 mouths twice as more loud!!! Sibling???

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WOAH, the words inmy vocab cant describe how cool this is

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It’s bound to happen, the whole family has to be created haha!

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