the first is an rpg game i have been working on for a while now
the next is called solaria. I am the scripter for it, 1 modeler, 1 map maker (and modeler), and a ui maker (my fren was going to work on this but sadly resigned, f). it is an adventure / medieval themed game.
(You should polish your game and make it a real game and not only flying. For example you can add a story and missions and polish your map a lot. Also add some gamepasses so that there are more opportunities for the player. Your UI looks outdated but your flying system is great )
After 2 years of not much progress and having less than 100 members of my group (yes, two years and that few people), I’m ready to finally make some progress. My (extremely ambitious) 2022 goals are:
Have two good published games on the group.
Get the group to 1,000 members.
Have 100K total game visits.
Make a profit of 10,000 robux.
This probably won’t seem like a lot to most of you, but so far I’ve made maybe 1K robux total from games and gotten maybe 5K total visits.
(P.S. if you’re wondering why there’s no published games on the group, i took them down to tidy them up. The one I’m working on should be back up sometime later this month or early next month.)
I am working on a Zombie shooting game, and I am using the Rthro Drooling Zombie and the Rthro Soldier by Roblox on the toolbox.
You can select your class and also place down defense and attackers. You also automatically shoot (its frustrating explaining that constantly). There are 30 or 40 waves. Currently, it is in a really early alpha. Here is the game. I plan on finishing it and advertising it, but not right now.
I’ve been making Mailbu Point: 10880 . So… I had made this many times lol, I just like the design and look to it. I loved the movie it was so good i recommend it “Iron Man 3”
Usually when i make this specific mansion it always turns out to be extremely accurate and look good in general. I am very proud of what i can do and i love doing it. Thank you roblox. (And also been improving on my gui making skills)
Working on a new cubic-voxel-based robot fighting game
It is called Voxel Bots, I started working on the game 6 days ago.
Here is a preview of what’s in it:
Aimable turrets and drivable vehicles! Steering Wheels and Wheels automatically set their key inputs based on their respective orientations to the pilot’s chair.