We get away from the city for a while, and now we will enjoy the coasts / (Coming Soon to reveal )
I’m now working on the airport gate. Here’s how it looks so far:
The large pole between the chairs is a charge port. By the way, I’m gonna change the chairs and try to re-model them in Blender.
I am currently finishing an obby difficulty chart obby with @4667hp (The user that exists) and @LoukaTigre_ps3 (The user that doesn’t exist on DevForum).
!!! IT’S VERY UNFINISHED ! !!!
The obby needs 10 stages done, by the way.
Image:
3/10 Stages done.
Please don’t care about the “619”, it’s just the FPS (Frame Per Seconds)…
Development on planet Ayvos is underway for our game Beyond the Stars! (Unreleased map as of yet)
Most things are early prototypes and maps need optimisations so if you wish to check it out then careful if using potato OS
This was honestly a genius idea, basically I just used a camera script (the ones you would use to look at security cameras) and got these cool clips
(SKATEBOARD BY POOLCREEP)
robloxapp-20220725-1848587.wmv (732.0 KB)
The game will release soon, with more cameras, so anyone can make their own clips
dont download that link, its the wrong one, ill try to find the other one
90’s Brazilian BAR ( LS BAR)
Images
On Roblox (I wanted to make it more of a “shady” bar, worn out on Roblox)
On Blender
Workbench Render
Cycles Render
Here is gameplay of my game, HalfCab: Skateboarding
(Skateboard by poolcreep, the one used in skate central)
robloxapp-20220725-2208160.wmv (2.2 MB)
Commission of a 3D trailer home for a client! Modeled in Blender (and to be uploaded to Roblox soon).
I highly respect anyone who can model car interiors. Really nice job!
Thanks so much! To me, it’s mainly just creative use of decals primarily.
just interested: how did you make this gfx with the smoke and all the other particles?
Hello Robloxians! I’ve been having some much needed rest and sorting out some things so i can work on making some this summer (hopefully). Im doing a top to bottom check of my best skills and improving on them. First stop is vehicles and ive been experimenting with vertex modelling with a much more complicated car, the Mclaren 720S.(WIP)