What are you working on currently? (2022)

I’m currently working on some low-poly builds for my tycoon! Here are some examples:

Excited for what’s to come!


I’m currently working on ‘The Robloxian Bank’. It’s actually turning out pretty great! It’s still work in progress, but here’s how it currently looks:

Me and my friend are also working on a fighting game with events and different gamemodes. It’ll most likely release in late 2022. The maps are currently pretty empty, but that’s because we haven’t worked too much on it yet! You’ll definitely see some changes in the future.


This is my little project I’ve been working on since the 12th of january:

A lobby for my friend his collection of people’s creations, I really love how the chandelier turned out

I work for a group called TPG Productions, and here are some things I made for them

The video cameras in the last 2 pictures aren’t made by me.

I also started making accessories a while ago:

Happy new year, wishing you the best! :clinking_glasses:


I really like PVP games, but there are many games which have bad mechanics, or they have good mechanics but they’re executed terribly. I’m trying to figure out how I can possibly make the best and least laggy mechanics scripting-wise. I don’t currently have images of my game, but I will link it if anyone is interested in giving it a look, and I will have a big amount of text describing it.

(Little heads up, this game so far is decently similar to “n the jojo game”, so if you don’t like that game then I don’t recommend you continue)

First of all, to get this out the way: There are random NPCs sitting around the game. These don’t do anything useful, and will most likely never do anything useful. All they do is talk. The NPCs may possibly be who explain things to new players, but there will also be a menu explaining it.

This is a PVP game, obviously I need to explain the mechanics. In the game you will start with a GUI, displaying a set of fighting styles you can choose from. There isn’t a GUI yet, but I will work on it soon. The only fighting style in the game is currently called “Shadow Saber”.

Each fighting style has a specific set of moves, but they all follow this little template.

Q - Special 1
E - Move 1
R - Move 2
T - Special 2
G - Ultimate 1
H - Ultimate 2
X - Move 3
C - Special 3
V - Special 4

M1 - Mouse

N - Taunt

Z / LCtrl - Sprint (Keybind undecided, currently LCtrl)
F - Guard

It’s a move that any fighting style similar to this could replicate. For example, if I’m just punching forwards, anyone could obviously replicate that.

A move completely unique to its fighting style, that no one else could replicate. For example, if someone threw a fireball out of their hands, it would be near to impossible for someone without fire powers to replicate it.

An incredibly powerful move which gives the player a big advantage, unfortunately this needs a full damage bar to be used. (The damage bar will be explained later on)

A move completely unique and exclusive to the left mouse button.

A taunt completely unique for the fighting style.

Just something that lets you boost your WalkSpeed.

Lets you put your guard up, preventing any damage or stun from incoming enemies.

Obviously, you can’t just spam moves to infinitely combo someone. This is why there are cool-downs, which are displayed on the bottom left of your screen.
(The cool-downs are currently near to non-existent for testing purposes)

In PVP games like this, there is a very crucial mechanic which lets you do combos against enemies. Combos are the most important thing in games like these. Whoever has the longer stronger combo is usually the last one standing, as long as they’re able to land the combo. The mechanic that lets a player do this is: Stun. Every time you get hit or hit someone, an orange-ish bar will be shown on top of whoever got it, displaying for how long they are stunned. While you are stunned you’re stuck in place, and aren’t able to fight back. Each move changes depending on how long it stuns. There are some moves which are known as “Combo-Enders”. These moves, end combos, as said in the name. Meaning these moves either deal knock-back, or don’t have long enough stun for another move to be executed.

There are three ways you can avoid stun. The first one which anyone can do: is guarding. If you have your guard up, and somebody performs a move on you, you will avoid any damage and stun. Unfortunately, there is also a negative about this. There are some “Guard Breaking Moves”, which will disable your guard and stun you for 2 entire seconds. The second way is invincibility frames, which can’t really be activated, unless it’s by a very specific move. Invincibility frames are activated if someone does a move on you which is considered a “Grab Move”. A grab move is described by the name, a move that grabs you. For example, the enemy could grab you and barrage you for a short bit. But while he barrages you, you have invincibility frames so no one else can attack you. The last way is counters. Counters are punish moves, which punish the enemy for hitting you. Each counter is unique and has different things to it, but they’re all activated the same: By being hit.

Ultimate moves can only be activated once your damage bar is full, but what is your damage bar? It’s a red bar displayed at the bottom of your screen, that gets points added to it every time you deal damage. The amount of points added to it depends on how much damage you deal. Simple, right?

Now, to talk about the current move-set for the only fighting style in the game.

Shadow Saber

Yes, it’s a sword.

Passives (Abilities that can’t be disabled and are automatically activated)

Combo Mishap (CM)

If a move is missed then the player will sheathe their sword, putting them in a big amount of end lag. If the player lands the move, but doesn’t have another to follow up with, they will be put in end lag. The only way to not be put in end lag is if they use a move, and right away follow up with another.

Moves (Only the current ones in the game)

Q - Lightning Speed Cut

The user will strike a pose and will be given I-frames. Anyone within 30 studs will have a countdown bar on top of them (showing how much time they have to block, 0.5 seconds). If they block the user will be stunned for a second, but if they don’t, they’ll take 5 damage and be stunned for 2 seconds.

E - Vertical Chin Slash (CM Applies)

A really quick combo extender with a 0.1 second wind-up. This move deals 5 damage and stuns for an entire second.

R - Rage Filled Power Slash

Pretty much the E move but with a longer wind up, and guard breaks. This move also has an incredibly great amount of knock-back.

T - Lighting Speed Slashes (CM Applies)

This move has a big amount of knock-back, but can be blocked. If the move is landed, a little GUI will be shown on top of the enemy’s head. If T is pressed again, the enemy will be put in stun and will take a light amount of damage, if the enemy blocks this is nullified. The trigger can be used to escape combos or to get free combos.

G - Barrage Slashes (Requires 100 Damage)

If you use this on someone, you will grab them and proceed to barrage them. This move deals 40 damage in total.



X - Spin Slash (CM Applies)

The user will grab their sword and do a quick spin. Anyone who is hit by the spin will take a light amount of damage, but will proceed to take bleed damage too.

C - Sword Projectile

Honestly, I was running out of ideas lol. This move isn’t completely finished, but it’s in game so here’s a short description. A little light bullet shot from the sword, if it comes in contact with anyone they will be knocked back a bit and take big amounts of damage. If the bullet comes in contact with a random part it will get destroyed. This move guard breaks.



M1 - Jump Slash

Very similar to the E move, you just have a longer wind-up, and you dash before attacking.

N - Taunt
“Get out of the way. Or I’ll be forced to kill you.”

Game Link: ALSO, I forgot to mention, I do not own the decals inside the game. They are from a free model.

If you read this, thank you so much it took me an hour to type out lol
Happy new year, let’s hope 2022 isn’t as bad as 2020/2021!


Well, in this year, currently i’m working with my bud @Javest07 in Clash Of Roblox! Version Alpha 1.9

Currently upgrading to way better graphics, better GUI, more animations and more missions, along with some lore.



Hello fellow developers!

This year, I’ll hopefully be opening my big project “Ro-Adventures” later on!

Also another thing is that my UI skills have improved so much last year!

And thanks to ROBLOX for the amazing updates throughout the year!


I am working on a game called MonoView, inspired by the game Nullxiety.
I have shared some of it in my posts.


I think it may be released in late 2022, Since I am very busy, I will be sharing more of its work this year on the DevForum.

(MonoView: System Shutdown is the most recent post)


Almost finished the pit box.

Follow the project here:


Happy New Year Eveyone! A bit late to it.

I recently released a new Roblox Library called Bolt. The aim of this is to make programming easier and faster for all developers. It includes built in functions such as Bolt.NewLeaderstat() for making a new leader stat for a given player. In my #resources:community-resources post I recieved a lot of constructive criticism on what I should add and focus my time on. It is also open source on GitHub.


New year, New roblox


Likes and Follows appreciated!!


Working on a building system, still working on the UI, effects, sounds and other stuff though:


I’m planning to make extra features so building in my upcoming game can be a little easier, like setting building offsets, rulers, prebuilt stuff, etc, not to mention it’s currently quite basic. I will show the progress if possible.


Working on a spooky thriller game…

Sorry if the recording is a little bit slow…

I’ve also been working on some music, check out my Soundcloud and YouTube.


I am working on my showcase

I haven’t given up on Automation but I have put it aside for a bit.


feel free to ask any questions


I just started making UI Today. At least I think it’s called UI.


Whipped up some medieval stuff recently.


I made this game: Clock's Difficulty Chart Obby HARD - Roblox

It‘s currently pretty popular and growing fast.

Here is the story of my game:
I have developed a game with my friend. An Obby. It was bad, but my friend and I worked on the game until it got better.

One day I decided to change the name from “Hard Obby” to “Clock’s Difficulty Chart Obby HARD”, and from that day on the game was visited about 35 times a day because it appeared in search. We knew that players would not be satisfied with the obby at this point, and we worked hard on the game for three days. We added about 60 stages during that time and then we released the expanded Obby.

I remember reworking the whole UI so many times until my friend and I were satisfied. Now the UI looks clean and I only redo parts of it (like the store).

Our game has evolved. Our game has grown. We have reached new goals. Our game has been ranked higher in search results.

We are currently experiencing the best time of our game. Since the 3-day Roblox shutdown, our game is growing very fast. On Saturdays, the game is visited almost twice as often as on weekdays.

This December is currently our best month with over 90000 visits in one month!

Basically, every topic I created is related to our game


Im currently working on this:


Its a Capture the Flag game thats not close to being finished, but I’m determined to get it finished. If you join it right now you’ll see an barely anything because I’ve been only working on the scripts and not much of the builds. It needs alot of work on building but I unfortunately can’t afford to pay anyone to build for me.

Everything I’ve done can be seen here:

I had another one that was based on the Roblox Capture the Flag Template but it was full of free models so I decided to make one from scratch. I mostly used the template for increasing my skills in scripting. I discontinued my progress on it once I felt like I was ready for starting from scratch.

This is the discontinued game link:

If you have any advice to improve my game, please do so by PMing me.

Edit: I’m aware that the tool shop isn’t working. I’m working on a fix for that.

Suggestions so far that I’ve taken into process:

Smaller Map


Doing some animation

And learning stuff on blender!


Semi-completed gas station :slight_smile: