This is incredible for someone who never built before; how long did it take?
Got back into making logos! Best one yet!
i decided to make hot sauce more in the style of honey mustard (names of the songs), and i think it turned out pretty good!
hot sauce (arena):
honey mustard (lobby/shop):
both of the melody loops are now finalized, so i can finally make them into a song.
I’ve also been trying to help the community by testing games, plugins, and giving feedback on much more!
Found a good use for the virtual cursor… inventory management! Please ignore all the placeholder icons.
This took all day to make, most of which was boilerplate code. However, I’ve got an easy, efficient, and modular inventory system on the back-end now, meaning that I can now focus on more important mechanics.
I am also aware of how ugly the UI highlight is. Once I’ve made a replacement, I’ll put it in.
If you saw my previous project, don’t worry. It’s not cancelled at the moment. I made this just for fun and practice.
Looks good but could use some more detail and structure. Maybe large support beams between the glass and textured floors. I’d also add some accent pieces to some of the walls as they look really bare. In general, focus on the structure a bit more than the details.
Again, other than that, looks pretty good.
You could use some plants in the corners or somewhere that suits the place.
alright, pretty close to being done, now it’s just flourishes, balancing instruments, and properly looping it in game.
soundtrack in progress
Excited to share that Semiarid received some new additions which are public and ready to be played! With all of this being added the showcase has about tripled in size, whilst still retaining great performance.
Fire! Not only is your build realistic… But the chances of you getting a bloxy are even more realistic
Wow! Less than a month?! Great job @murjarquitecto! The only thing I would recommend is using custom textures on some buildings.
I am working on a comedy game that called Mickey Mouse Peanuts.
Here is the trailer of my game!
This is the game that I am working on it:
https://www.roblox.com/games/5261645344/Mickey-Mouse-Peanuts-200K-Visits-Event
Heavy BeamNG vibes from this. This is absolutely amazing on so many levels. I know how hard large scale terrain work can be.
I think it is too uniformly lit. Instead of one ginormous light illuminating the room use more, smaller lights. You also get better shadows this way and also it looks more detailed imo