It’s beware!
(lol)
That’s pretty amazing what you did there. I am wondering how much you put into the AI. Does it pathfind, predict movement and/or is it able to reverse?
I actually have a chase car AI on my bucket list of things to complete.
It’s beware!
(lol)
That’s pretty amazing what you did there. I am wondering how much you put into the AI. Does it pathfind, predict movement and/or is it able to reverse?
I actually have a chase car AI on my bucket list of things to complete.
new lighting
Wowie! Looks great, is it hand-painted or stylized?
Textured with a palette because it’s quick and easy
I also want every texture in my asset pack to be the same image for quicker loading times (dunno if that would affect anything or not)
Here is one of the building in the game that will be built around 1874. I will do the others over time.
The AI doesn’t have pathfinding, but here’s a list of the other current features it does have:
Also here’s part 2:
Created a way to make ragdolls work with skinned meshes. Also doubles as a hitbox system so you can shoot the players before they ragdoll (Skinned meshes dont update physics engine)
O_O
how long did it take ???
look I know im not the first to do this but still its so awesome
robloxapp-20220707-2024399.wmv sorry that its like download form I dont know how to make it video form sorry also excuse the light going through the wall thats ROBLOX being annoying
the game nice but the gui needs a bit of a remake
https://www.roblox.com/games/10098670173/clone-yourself-100000-times-for-nothing
Basically seen quite a few simplistic games get popular so I decided to go my own route and make it simulator like
Hi,
I am currently striving to make a project such as an awesome easy-to-play weapon enemy fighting game thats much more than a simple simulator engine, check it out: