Animations for a shovel
Shovel model made by @steel_apples
everything else was made by me
(Sorry for capcut watermark lol, accidentally left that in.
Animations for a shovel
Shovel model made by @steel_apples
everything else was made by me
(Sorry for capcut watermark lol, accidentally left that in.
I’ve started working on my game’s options menu again.
I have a lot of old code to rewrite, and I’m working with an absolute monster of an input library, so this should be… fun.
“A little slow tonight isn’t it?”
very well done and very accurate to the original, great job!
Air pressure based destruction (Approximation)
Pressure map
Destruction map
Results:
This is looping using a bounding box, No ray-casting so It’s only an approximation, And a non accurate one, A tiny part that is not blocking another part will still reduce the pressure hugely
I’ve been following every single post of your’s on this. Keep up the good work and I hope you will be able to release it to the public soon!
To be honest I never knew it was possible to reach another level of AWESOME but it seems you guys have set the bar
I making a forest map using vistech pbr assets.
i’ve only gotten a quarter of it done but once i finish i will post/edit this post. with a screenshot of the final product
Hello
we are making a medieval fantasy game, where you can fight with monsters and bosses to gain material and craft stronger Armour and weapons.
we are only 2 people making this game and we spent a lot of time on it so far.
we started with no knowledge about making games or even modeling animating…, but we learned along the way, it took us time to learn but after a long time we are finally progressing.
the last month we started to give up since its a big game and its really hard for only 2 people to make so i decided to share our work so far and get some thoughts, i made a video showing the game and i would appreciate if you share your thoughts
Progress #3 For World of War:
I am starting to work on the map more, I have the borders and tiles all ready, I just need to add the cities now. If anyone has suggestions on how I should do the cities please tell me, I really am not looking forward to by hand adding like 1000 cities with the Name, Country Name, Population and more.
working on my own car chassis. not done with texturing
every part of a car that should move, will move
I’ve really wanted to make a voxel-based game on Roblox for a while, how did you create this style and the assets?
( if you used individual parts then it wouldn’t be performant at all haha.