Ah neat. I’ll definitely use this, thanks! Imagine if I combined this with a retro build style!
Wow! This looks incredible! I would definitely recommend continuing with it!
Next demo soundtrack for a samurai game
Difficult game with a story and cool characters
For the first two terrain pics it was just the default Forest pack obv
For the sprites, yeh it was individual parts & .1 stud increment. It isn’t performant at all afaik because I’m following absolutely no rules concerning lag
(it’s going to trip me later on)
Rokinator: A full working Akinator game in roblox.
Also, I’m thinking of making a devlog for this game. Should I?
Mind: changed.
Workflow: Way, way, WAYYY much better, like, you wouldn’t even believe
(Thanks to Atrazine’s triangle terrain plugin!)
This new way of doing things is something I came up with on a whim, and I still need to figure out how to optimize and beautify it a bit. These images only show my first test.
The real priority here for me, though, is that setting up the nodes for the triangle terrain took me around 10 minutes instead of God-knows-how-long the one on the left took me. Hopefully, remaking this won’t take me ten months like it did before
Nice, but the Big Boy didn’t come around till the 40’s. Excuse my nerdiness about trains.
Reminds me of the twilight zone disneyland ride before they changed it to guardians.
A large mouth bass.
Because its there.
Learned how to do basic raycasting to scatter objects onto the surface.
The tree models are placeholder, the actual scale of this island is far smaller than this.
It makes for nice side view shots though
where did you get that floor? looks like mine that I made, except it didn’t have the effects
Making a weirdcore game based on my love for liminal spaces.
POWAR!!!
A loop which creates and connects parts to make a Polygon. With enough parts it looks like a circle!
Most the vegetation I made myself, As well as the haybales.