What are you working on currently? (2022)

Difficult game with a story and cool characters

7 Likes

For the first two terrain pics it was just the default Forest pack obv
For the sprites, yeh it was individual parts & .1 stud increment. It isn’t performant at all afaik because I’m following absolutely no rules concerning lag
(it’s going to trip me later on)

Rokinator: A full working Akinator game in roblox.
image

5 Likes

overdetailed lego brick



21 Likes

ADDED A PROPER ENDING TO MY GAME! (cutscene)
u can check it out here ig.
A MEME GAM XD (THE GAME)

Also, I’m thinking of making a devlog for this game. Should I?

2 Likes

Mind: changed.
Workflow: Way, way, WAYYY much better, like, you wouldn’t even believe
(Thanks to Atrazine’s triangle terrain plugin!)

Screenshot 2022-10-23 172659

This new way of doing things is something I came up with on a whim, and I still need to figure out how to optimize and beautify it a bit. These images only show my first test.

The real priority here for me, though, is that setting up the nodes for the triangle terrain took me around 10 minutes instead of God-knows-how-long the one on the left took me. Hopefully, remaking this won’t take me ten months like it did before :slight_smile:

4 Likes

Nice, but the Big Boy didn’t come around till the 40’s. Excuse my nerdiness about trains.

2 Likes

Reminds me of the twilight zone disneyland ride before they changed it to guardians.

1 Like

A large mouth bass.

Because its there.

Learned how to do basic raycasting to scatter objects onto the surface.

The tree models are placeholder, the actual scale of this island is far smaller than this.
It makes for nice side view shots though

12 Likes

where did you get that floor? looks like mine that I made, except it didn’t have the effects



improvements


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Making a weirdcore game based on my love for liminal spaces.

1 Like

POWAR!!!

A loop which creates and connects parts to make a Polygon. With enough parts it looks like a circle!

4 Likes

Most the vegetation I made myself, As well as the haybales.

1 Like

I’m currently making a freerunning game, which is parkour but with more flips (frontflips, corks, backflips, gainers, etc).
Heres a video:
robloxapp-20221024-1717276.wmv (3.1 MB)

Game Link (WIP): (2) Biscuity Freerun System - Roblox

2 Likes

Found a way to optimize the new version of terrain. Other than halving the precision (the distance I put between the nodes in the terrain plugin), I manually go over flat areas and just put standard parts there to cover them. The amount of parts for each of these samples was the same as the old terrain, if not less.

Also apparent in this screenshot is a more intricate texture/colour palette than before. Whereas before it was just water and grass with a few extra materials for decorations, I’ve also added snow, dry ground, and high-altitude rock.

Here’s some ground-level shots with the (still placeholder) tree models…

11 Likes

10 Likes

Am bored again I had an idea of a house building game with curved walls.



First I took some formula from the quadratic bezier curve then used some resizing method. a

9 Likes