Is this really Low Poly?!? It looks more high poly lol
I still need to add sounds and probably make a few more miscellaneous tweaks, but overall very happy with how this revolver turned out.
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i made a map that’s… 7 million sq. km?
i did the calculations and its probably 84 sq. km but uhhhhh
this plot of land (down there) is about 4 sq. km
I think the second diff is off. it should be ~64390
Added wind movement to my grass system
(White is grass groups with windshake applied. The rest of the colors are the different LOD’s)
Without LOD visualized:
Also added checks to make sure grass doesnt hang off edges or clip through walls:
Before:
After:
(tried it on some random freemodel i found)
Wow, last time I gave an update was in March! Working on launching today! That kind of deserves a post of its own. I’ve been at it on this game for around a year and a half, coming from basically nothing to launch!
I’ll keep it short, I have lots to do!
This looks really cool! Could you publish it so we can test it out and see how it looks in-game?
Will this be released to the public or kept private?
What’s up with the old Studio logo murjar?
looks awesome! What about putting trails on all 5 edges of the star? I think it would look way cooler. Either way, it’s nice.
A script for a Sierpiński triangle
What do like very realistic! For what type of game will it be? Fighting, tycoon or something else?
This should be great for an horror game, if you make it’s the night.