What are you working on currently? (2022)

Is this really Low Poly?!? It looks more high poly lol

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I still need to add sounds and probably make a few more miscellaneous tweaks, but overall very happy with how this revolver turned out. :slight_smile:

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i made a map that’s… 7 million sq. km?


i did the calculations and its probably 84 sq. km but uhhhhh
image
this plot of land (down there) is about 4 sq. km

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I think the second diff is off. it should be ~64390

Added wind movement to my grass system


(White is grass groups with windshake applied. The rest of the colors are the different LOD’s)


Without LOD visualized:


Also added checks to make sure grass doesnt hang off edges or clip through walls:

Before:

After:



(tried it on some random freemodel i found)

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Wow, last time I gave an update was in March! Working on launching today! That kind of deserves a post of its own. I’ve been at it on this game for around a year and a half, coming from basically nothing to launch!

I’ll keep it short, I have lots to do!

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Cyberpunk Undercity drydock WIP


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This looks really cool! Could you publish it so we can test it out and see how it looks in-game?

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Will this be released to the public or kept private?

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1/5 of a new showcase I’m making. Ignore the table, I haven’t made a texture for it.


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What’s up with the old Studio logo murjar? :face_with_raised_eyebrow:

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looks awesome! What about putting trails on all 5 edges of the star? I think it would look way cooler. Either way, it’s nice.

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A script for a Sierpiński triangle
Screenshot_20221101-211219

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welp. its been a hot minute since ive posted but im back getting silly with the GI.




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More to come. Will be fun to see much reception the final product will receive.

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What do like very realistic! For what type of game will it be? Fighting, tycoon or something else?

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This should be great for an horror game, if you make it’s the night.

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