some creations
Thanks!
I’ve done it all manually on keyboard, so it’s sadly not automatic.
advisor dialogue that changes depending on how good your economy is
I’m still in the process of deciding a suitable name for it, but here’s my World War One game so far: 🎖️ WW1 🎖️ [IN DEV] - Roblox
The map still needs tons of work, and I need to figure out how to integrate a TDM system and shop.
Disclaimer: I didn’t make the guns models (just edited and converted to acs), uniforms or helmets, but I might eventually if I get time.
First post in 2023. Explornia, my big project game, launched in relative silence. I have been streamlining and adding all the city features, as well as preparing for the eventual expansion into dungeons.
However, I took a break and built this art game from scratch in just a week. Polishing it for the weekend! It is live, so feel free to check it out! Very happy with it for the time investment!
This is one of the early proof of concept videos…
Credit Oasis for the image you have used. (You have not contributed to the builds in that image. I don’t see how you can use it without our permission.)
It is a house, not an apartment, you were right on the first guesses.
You gotta think in the past a bit, though.
Also I had to reinstall Debian and can’t log in to Studio again F
Edit: NOPE just had to install the package version instead of the Flatpak version (is it just me or do Flatpaks kinda suck in comparison to their “normal” counterparts? This probably isn’t the forum I should be asking on since %99 of people here use Windows or Mac)
It’s been a long time since I last updated Train Wars!, but since visits keep coming, I’ve decided to push an update trying to focus on player retention.
To do so, I’ve implemented a “refer-a-friend” system where players will get a reward (exclusive free skin) if 100 friends join their server. The progress is saved between sessions using DataStores, you obviously don’t need to have 100 friends join you in the same session to get the skin!
The skin system is almost ready too, so I will be pushing it in the same update. I’ll post a video showcasing it here before actually pushing the update.
Showcase of the skin:
More videos soon!
nvm it’ll be just weather i found a script for it
Really cool, I think you should add an option that changes your step.
I’m actually adding a snap to grid feature in the 2.0 update!
Trying to make a weapon GUI with primary and secondary weapons.
Literally? Are you serious- these two tiny blurred images that are from a game I used to work for?
I never said I made the builds, I never did anything. It’s simply a background image, and an unrecognizable one at that. I don’t need permission to simply use a photo as a secondary element, and it would be much easier for you to ask me if you hadn’t blocked me on social media.
As well as the fact you didn’t contribute to any of the builds in the photo- and don’t have rights to the game, as indicated by adimoneo making you delete the map, and create an entirely new one, as the assets and builds were his which he sold to a popular front page game.
I don’t understand why you have to try to start drama, there are millions of images on devforum, that the OP didn’t make and doesn’t own, but they aren’t taking credit for it or anything. They’re using them as decoration, etc. And to your point, please take down your UI as the vectors you used you didn’t make, and didn’t ask for permission to use them nor credited the owner.
These no need to flood the topic, especially with the same content. I recommend you edit the post with your additional comments for the convenience of everyone else. Thanks!
2nd post of trash can dsfi;hhsljgvbjsfh
Here is a early version of my tower defense type game. (To play, you need to go to the slightly neon green part in the lobby.) Tower Defense - Roblox
- Amazing so far
- Has potential
- Okay
- Not very good
- Garbage
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