What are you working on currently? (2022)

Winter map commission
part count ~5.5k

22 Likes

Hello!! Back with another post! I am really looking for some feedback on this!
Here are some restaurant Assets!

Its a Burger and also some Fries, I think the box is wonky but I was just playing around with it.

Anyways, I am really looking for some feedback!!

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Another lab. (still working on it)

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improvements in the rigging, Dance dance dance!

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HAHAHA Yeah, why is it like shooting a cannon lol

That music was REALLY unexpected. Gave me a mini heart attack

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I’m sorry mate , I guess the spidey senses didn’t go off in time

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GHABAAHABADHHAH I guess not. Life is sad.

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A bit o’ progress on a stylized showcase


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Looking good!

I love the “modern” theme of it, one thing I’d recommend is decrease the contrast just a bit (unless this is a render), great job!

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I was hired as the lead modeler to a dev team for a project that involves a lot of ice cream😛. Currently practicing my hand painted textures with custom pets. We have over 30 pets already! Here’s a sample.


Look forward to sharing more as we get closer to finishing.

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Node editor and pathfinding

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So, yeah. My studio is working on a game called Castle Period (looking for workers!) and i decided to play around with ugc.

Meet the new kings / knights!

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This text will be blurred

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Get ready for my mediocre indie game called Attack of the Killbots (coming unsoon)
Building done by a friend, guns and enemies done by me


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I’ve made a looting system that uses an unnecessary amount of math.random

update
The old animations were replaced with ones made using blender. They look extremely sluggish for a bit because of the forced animation weighted blend.

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:sad:


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Today, I started building a small room and backyard, which is meant to be my experience’s main menu background!




The idea in my head is that the player’s character would sit down at a desk in front of the window at sunset (technically sunrise because I can’t get the sun to line up with the window at that time).

A piece of paper would be placed on the desk, which would have the menu options to either dress up or warp to a location, which would probably look like your character cutely wrote and drew it.

Selecting to warp somewhere would make your character stand up, look at the wall between the window and door, then wait for the player to click on a place to go, walking out the door afterwards.

Well, this all looks nice, but what does it look like from the outs–


Oh… I see. It looks…interesting from the outside, doesn’t it? I positioned terrain under the “ground” so the blades of grass aren’t as tall, and the strean if water is just clipping through the fake grass.

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Why do you build all these cool places, display them on your profile, but not let anyone play them?

Haha it meant like an actualy recorded buisness company :slight_smile: