What are you working on currently? (2022)




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According to 3D Viewer, the tri-count is about 8.1K.

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I am currently working on a real-time grand strategy game based in 1763, called World of Revolution. I’ve been working on this project for about 18 months. There has been a lot of progress lately and we’ve received a lot of support, so I’m excited to release it in a few months!

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Making a word search game. I think it’ll be pretty cool when the game is done!

If the video doesn’t load, here’s a screenshot:

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Winter map commission
part count ~5.5k

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Hello!! Back with another post! I am really looking for some feedback on this!
Here are some restaurant Assets!

Its a Burger and also some Fries, I think the box is wonky but I was just playing around with it.

Anyways, I am really looking for some feedback!!

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Another lab. (still working on it)

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improvements in the rigging, Dance dance dance!

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HAHAHA Yeah, why is it like shooting a cannon lol

That music was REALLY unexpected. Gave me a mini heart attack

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I’m sorry mate , I guess the spidey senses didn’t go off in time

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GHABAAHABADHHAH I guess not. Life is sad.

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A bit o’ progress on a stylized showcase


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Looking good!

I love the “modern” theme of it, one thing I’d recommend is decrease the contrast just a bit (unless this is a render), great job!

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I was hired as the lead modeler to a dev team for a project that involves a lot of ice cream😛. Currently practicing my hand painted textures with custom pets. We have over 30 pets already! Here’s a sample.


Look forward to sharing more as we get closer to finishing.

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Node editor and pathfinding

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So, yeah. My studio is working on a game called Castle Period (looking for workers!) and i decided to play around with ugc.

Meet the new kings / knights!

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This text will be blurred

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Get ready for my mediocre indie game called Attack of the Killbots (coming unsoon)
Building done by a friend, guns and enemies done by me


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I’ve made a looting system that uses an unnecessary amount of math.random

update
The old animations were replaced with ones made using blender. They look extremely sluggish for a bit because of the forced animation weighted blend.

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