Yes! I’ve been working on it a bit lately aswell so it’s nice to see some interest!
It’s private D:
It was on group member only, I’ve changed it now so it should work.
haha I tried to make it very similar to forza
Just curious, but what car is that?
that car is a Mosler MT900
ugh I hate the… the thing
No waywoc for 2023 Roblox? Kind of breaking tradition…
the minimum character limit whatever thing where you have to type at least 30 letters
It’s literraly in the toolbox ;-;
fire!
(30 c 30 cccc)
Hi everyone
I’m a complete beginner with scripting but my current project’s wip name is “Model: The Style of Drama”.
It will be a doll-like drama-based quest game with high customization in both creating a character (with custom layered clothing if possible) and creating a space for your character.
this is a big venture for me since i am only experienced in art concepts, building, modelling and music, but definitely not with scripting and game design which i’d say are the main things that make a game a game…
For once Im actually getting tons of work done! Heres the finished product of the previous building I posted and a new one I started yesterday, let me know your thoughts if you have any!
ToolShop (Samuel H. Samson’s):
TradingPost [WIP] (Owner TBD)
As of now I’m making a server-sided compiler for a logic game with various inputs and outputs. Will update with the results
When’s Waywoc2023 coming out???
Got no idea, might as well make this that post for now atleast
Starting yesterday, I felt the need to add PBR maps to a model that I imported into Project Magical Mary. I actually haven’t shown it in this topic (but have on the game’s social media accounts), but it’s yet another drink container, the SIPFusions pouch, inspired by Sims 4’s plasma pack (mainly its cute bendy straw). My pouch has a way cuter and more detailed design “printed” on it and is a smoother mesh than EA’s blocky model. (Unlike the Mary’s restaurant cup with its 5k polygons dedicated to its lid alone, this pouch is way better optimized than it.)
Before the recent edits, it looked pretty basic; It didn’t look like a flimsy bag, and the only SurfaceAppearance use was to give the yellow straw white stripes (so the straw could be given random colors):
Now, look at how it looks now, with its new normal, roughness, and metallic maps!
Well, now it actually looks like a pouch! Not only does it look baggy, but it also has received other details, like how the main logo looks very shiny, and glittery when viewed up close!
Also, the seals now use PBR to appear shiny and vaguely like foil(?). This is better than the fake “shine” that it had before (though you can’t see it in the first picture because the straw is blocking it.)

Now I just have to hope that all of the new texture maps get approved; I seem to have good luck with asset approval, but I still think of the horror stories I’ve heard on these forums.
Anyways, what do you think about the pouch’s new PBR maps?
The detail on that pouch is incredible/
I did the thing.