I would make a tutorial, but this sort of thing has already been documented pretty well (way better than what I could do anyway). Just search around for how to use sprite sheets, you’ll be on the right path. There’s also a ton of modules that automate the process, like SpriteClip.
But I can give you a word of warning: Roblox has a maximum image size of 1024x1024, any higher and Roblox will downscale the image to meet that limit. This can significantly impact how sprite sheets look, so it’s best to work within those size limits.
Tomorrow I’m going to experiment more with flowers in substance painter (If I’m not too lazy, that is)
Today, I made a quick Hotbar UI!
I will definitely be releasing this to the community soon, just needs some animating and touch-ups! (Tool icons go in the circles)
Feel free to check out all my waywoc posts, all in one topic!
I would be using 64*64 sprites, so it would be pretty easy to fit all the frames I would need in it (256 frames available.) Also, use this for a full game!
ohh thank you so much!! i’ve been wanting to compose stuff for a while but i haven’t been able to find a good program that has more than just loops. i’ll give it a try and see if i can make it work, tysm
DANG you took 1 week to get that good? I’ve been modeling for a few months (not every day, just on occasion) and my models look trash still. Good job man.
also, I haven’t really watched tutorials or actually studied blender too much so that may be why my models suck
It’s done by offsetting an ImageLabel, actually. I was going to use a texture, but it was just way too blurry, with no way to change how it’s resampled. ImageLabel does have that however, so I went with it instead.