Thank you so much for the feedback.
I and my teammate haven’t decided what we could do in order to advertise the game because we have a low-budget advertisement. We may attempt to create social media accounts on TikTok, YouTube, etc.
Thank you so much for the feedback.
I and my teammate haven’t decided what we could do in order to advertise the game because we have a low-budget advertisement. We may attempt to create social media accounts on TikTok, YouTube, etc.
Last week i am working on my first PvP Game, i think i have not bad results
Winter Map with my sword model
Here you can see a Map Vote System.
Still working on this game:
Yo guys roblox has now implemented farflands
I have released qTools this week, a plugin with 121 snippets for Roblox Studio designed to code a lot faster!
Between all the functionalities that qTools offers, these are some of the core features:
Here is the link to the official devforum post, where you can also find more information.
Are you interested in qTools? Get it here! (50% off until September 1st).
Im trying to learn how to model guns so I can get more commissions.
this is my really bad first attempt lol
Edit:
I think im getting somewhere, but still have a long ways to go.
Im working on port inspired by game: Shipping Lanes.
Port includes cargo type: Cars, Bulk, Container, Gas.
I’ve been working on my terrain generation algorithm for a survival game I’m hoping to create.
I made an algorithm that smoothly transitions between terrain so that attributes like hilliness and elevation can be smoothly selected between. It works like a Voronoi diagram but in 3D and with boxes instead of points.
A Voronoi diagram
The “points” (actually boxes) of my voronoi-diagram-like algorithm. Each box represents the space a biome exists and how biomes are transitioned between.
The programmer in me really likes the results:
I’m pretty conflicted because while the terrain is fairly realistic, very continuous, and shockingly performant, from a game design perspective I think it’s too boring. Even though there are a lot of biomes and I plan on generating a ridiculous amount of structures for my game, I’m worried the worlds will still be too boring.
I’m thinking about scrapping (and open sourcing ) what I have and using an algorithm like Minecraft alpha’s algorithm that generates wacky terrain and floating islands and then using the excuse that the game takes place on an alien planet like Avatar’s Pandora (and to lean into that with the game’s assets).
Wow, that’s amazing.
Can I ask how you achieved that effect?
many professional uis are made on photopea, which is like photoshop but free
Everything looks great, specially the prifle UI, did you do all the UIs yourself or did you buy a pack?
I love those classic blocky look, keep it up bro!
Never knew about photopea until now. Thank you so much!