half racing half driving and chilling
a small platformer, its nothing big right now and im struggling with working on bossfights but im having a great time working on it :.D
Interior Mapping: Fake 3d Interiors with a Flat Image (Devlog P3)
You can view the full topic here: Interior Mapping: Fake 3d Interiors with a Flat Image - #22 by baseparts
I’ve completely reworked my interior mapping system; everything has been greatly improved including accuracy and performance.
It now fakes 3d space as good as I can get it given a 2d image.
You can check out the full topic for more, but here’s a couple videos of it:
(All tests ran buttery smooth, although the videos look choppy due to compression)
Real vs Fake
The left room is where the screenshot was taken, the right room is the system trying to make it 3d again.
Mass Use
There’s a total of 809 windows in the place, and 480 windows of that across the 6 buildings in this test (Only could show 3 due to video file size).
You can watch the full video here : (sorry I couldn’t upload it to devforum, file size too large to fully compress): interior mapping system full showcase compressed
Entity NYC - A semi-realistic RPG representing the criminal world in Manhattan, NYC.
Map so far:
Some scale:
is this a commission for a upcoming 2 player obby game?
I’m 99% sure this will be a single player obby.
The first ui design I made using declarative libraries! Lots of springs!
this map / top image is so pretty. good work
I am still working on my tower defense game. Currently, I am doing badges, player titles, death effects, and optimizing.
Poll- How many enemies should be on the path at a time in a battle?
(on the pic there is about 80)
- 20+
- 30+
- 40+
- 50+
- 60+ (slight lag)
- 80+ (noticeable lag)
0 voters
It’s a simple thing, but I’m happy I took time to implement multi-line trails for my hoverboards. Will open up much more customization options and hits different than trail gradients.
Hey, this looks great! Will this have multiplayer, singleplayer, or both?
I learned about Clone() and Destroy() today.