is this a commission for a upcoming 2 player obby game?
I’m 99% sure this will be a single player obby.
The first ui design I made using declarative libraries! Lots of springs!
this map / top image is so pretty. good work
I am still working on my tower defense game. Currently, I am doing badges, player titles, death effects, and optimizing.
Poll- How many enemies should be on the path at a time in a battle?
(on the pic there is about 80)
- 20+
- 30+
- 40+
- 50+
- 60+ (slight lag)
- 80+ (noticeable lag)
0 voters
It’s a simple thing, but I’m happy I took time to implement multi-line trails for my hoverboards. Will open up much more customization options and hits different than trail gradients.
Hey, this looks great! Will this have multiplayer, singleplayer, or both?
I learned about Clone() and Destroy() today.
I’ve been working on a silly little party cam
sorry the quality sucks, i was using roblox’s built in recorder
Mandelbrot set renderer using Parallel Luau
- Yes the color palette looks disgusting
- Yes the scaling gets kinda stretched because it doesn’t clamp the aspect ratio
- Yes you get floating point precision errors and there’s a hard limit to how far you can zoom; it will just start to pixelate when it can no longer distinguish close pixels
Yes, a lot of game modes are planned bro.
Hey are you selling this system?
Did you make this studio or blender? It looks amazing, and is it laggy in a roblox game?