I’m 99% sure this will be a single player obby.
The first ui design I made using declarative libraries! Lots of springs!
this map / top image is so pretty. good work
I am still working on my tower defense game. Currently, I am doing badges, player titles, death effects, and optimizing.
Poll- How many enemies should be on the path at a time in a battle?
(on the pic there is about 80)
- 20+
- 30+
- 40+
- 50+
- 60+ (slight lag)
- 80+ (noticeable lag)
0 voters
It’s a simple thing, but I’m happy I took time to implement multi-line trails for my hoverboards. Will open up much more customization options and hits different than trail gradients.
It looks good, it’s just like brilliant.org.
Hey, this looks great! Will this have multiplayer, singleplayer, or both?
I learned about Clone() and Destroy() today.
I’ve been working on a silly little party cam
sorry the quality sucks, i was using roblox’s built in recorder
Mandelbrot set renderer using Parallel Luau
- Yes the color palette looks disgusting
- Yes the scaling gets kinda stretched because it doesn’t clamp the aspect ratio
- Yes you get floating point precision errors and there’s a hard limit to how far you can zoom; it will just start to pixelate when it can no longer distinguish close pixels
Yes, a lot of game modes are planned bro.
Hey are you selling this system?
Did you make this studio or blender? It looks amazing, and is it laggy in a roblox game?