That’s great! Will check it out when it’s out!
Partially multithreaded projectile framework utilizing Parallel Luau
I say partially because only raycasting is multithreaded as of now; cloning, deleting, and CFraming isn’t localsafe yet so they still all have to be done in serial
I made a thing that fills in the gap between 2 road segments with different rotations.
It basically generates random rotations roughly every second and then determines how to pivot the road segment in question, and then it rotates it, and then it fills in the gap in between. For those of you who are wondering, I did end up using ego moose’s function to draw a triangle between three points in 3D space to fill in the gap between the road segments (I did modify it a little bit though). But all the rest of the math, and code is made by me.
kinda recreating something similar to the stamp tool becuz am bored (and getting more knowlegde on UIs, Tables, and raycasts because I’ve never really used those before)
and a funi lil muder mystery/Flee the facility like game (atleast i think thats what the games about, been working on it for over 6 months and I still dont fully understand how its supposed to work)
progress on a ocarina of time remake
(delayed cuz im playing AO lol sorry)
Poll on OOT remake story
I also want to ask what you all would prefer for the story of the game.
- Complete remake/copy of original OOT story
- A completely different story but OOT game mechanics etc…
- The story cut in half to save on development time/The story shortened
0 voters
Update:
I’ve decided on starting with the adult timeline first. Since I’ve already imported adult link. Importing adult link was already a pain with getting all of his 100s of animations into roblox.
Trello
My progress on the player interaction menu continued today, with the “carry” button sort of working. If one character is a toddler and the other is at least a teenager (roleplay ages, obviously) then that button will cause the toddler to be welded to either their left hand or upper torso. (The latter is meant to look like they’re holding onto the other player’s shoulder.)
There aren’t any animations made for this, so the toddler’s using the “falling” animation while the other character plays the standing animation.
the ui is so cute i love dis
I like these trees! The trunk has a nice look to it and the leaves have detail to them instead of the somewhat-overused “low-poly, green, featureless blob trees” that simulators love to use.
I can only hope that if enough actually good-looking stylized trees like this are created that developers will use them instead of those trees…
I worked on crrating music so i can hopefully be hired to expand to other genres
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Im really pround if dis piece
sowwy for not really posting my pelvis really hurts and i wasnt really able to work on my game since i ran out of ideas but heres finally a sneak peak of my new game that’ll finally stick
totally not based off gran turismo 5 for the ps3 go look it up and maybe play it its a very fun racing simulator
A Horror/Shooter called Before Dawn
I’ve been working on Before Dawn with a friend for a while and am super proud of how it’s coming along. It’s a gorey shooter game slightly based on the movie “The Purge”
Here’s some images:
Possible logo: (Sorry for the "By Entertainable"s, don’t want anyone stealing)
An anticheat I made which the game will be using:
sadly, due to the devforum i cant show any clips, since its too big and it sucks, you should make it 20 mb
What am I working on?
Number 1: Full-Text Search (IR system).
I’m currently working on something called “Full-Text Search” which is an IR system (Information Retrieval) that consists of a few core features for quick “big-data” querying.
I’ve made two of these core functions onto Roblox this year back in January:
StringDiff - String Similarity Metric Diffing Algorithm - Resources / Community Resources - DevForum | Roblox
These two modules represent the core functionality for most FTS versions but a more detailed explanation can be found here:
Player (That’s not in-game) Information Search - Help and Feedback / Scripting Support - DevForum | Roblox
I have already made a primitive FTS lookup for sentences, but it is lacking the TrigramSearch functionality which is replaced by my StringDiff module. I am contemplating whether or not I should also implement TrigramSearch from FTS as it works a bit differently as it would be part of the actual querying process (and optimized for that) and rather not in the pre-processing phase as I currently have it. Right now I am also contemplating how this would work for non-language models where a stemmer would not be a feasible option, such as ID or username based searches. I am quite sure TrigramSearch handles this although a real FTS system has a lot of different querying methods that take these into consideration, more study is needed.
Number 2: Got hired into a professional Roblox gaming studio.
I will currently be tasked to work long-term in a few core features for an Ice Cream game where I’ll work on AI, pathfinding and other such cool systems. I am quite satisfied with this studio and I look forward to starting out.
Again, directing users to an external website is not only unsafe, but extremely sketchy on your end. You don’t know if this web developer you hired has good intentions, as they can hide malicious code in your site. Also, implementing scripting in-game is extremely unsafe and could cause the entire game to break, and in the worst case scenario, could expose your audience to something unsavory.
What you’re trying to do is unsafe. I see the ambition here, but it’s irresponsible and dangerous.