In the last WAYWOC, I made a post that showed off my efforts of messing around with sprite sheets. A few days shy of a whole year later, and I am finally ready to make a proper game with it.
It’s an astronaut game called “Negative Space”, which will have you explore the dark side of the moon and meet extremely weird and wacky aliens, all while trying to find a way to get back to Earth. The project is in very early stages right now, but things have been coming together very well so far.
i’m honestly really interested in seeing where this goes. I’ve always seen the roleplay games that have gameplay features similar to the sims, but nothing as clone to the game/gameplay of the sims this much before
Right now it’s just using Roblox’s default Humanoid movement. I might instead handle movement with an AlignPosition though, as the Humanoid doesn’t handle the way that I want it to.
If you’re talking about sprite movement though, it’s not that complicated. You can actually use sprite sheets on Roblox by using an ImageLabel and changing its ImageRectOffset and ImageRectSize properties. There are some modules and plugins that automate the process, but I personally like doing everything manually.
The v. 0.6.0 update for my 2D game engine called Rethink is pretty much complete. Now I resumed working on its editor and I have to say it’s going pretty well.