Working on new UI for my game.
( - Made in Adobe XD )
Me and a couple of friends from school are working on a Horror game inspired by Doors and Apeirophobia. This is an entity i recently re-designed.
Been quite sometime since I last posted on this thread. Here is an unfinished weapon I’ve worked on recently.
Amazing work. If/when you release that game, you might need to tone down the jumpscares a bit, or make sure that players know that the game will be scary. Good work.
Damn, it’s surprising how good this is.
This is a toned down version but thabk you
Tutorial for my horror game. In a future where mind-reading is possible, government uses it to convict criminals because why not.
Currently making a game where you have packages delivered to your house, and when you open them, something random will happen. For example, you open a package, and suddenly a monster that eats bananas appears. Its a tad bit similar to Horrific Housing, or Plates of Fate.
Videos of it: https://youtu.be/PA8_tC82avc., https://youtu.be/QeGn2u2Lj3Q
I tried the game, and I was amazed at the graphics and how polished everything felt. I noticed that the images for the guardians looked AI generated and was wondering if the textures in the game were generated by AI as well.
Very impressive game all around!
Working on a new reporting system for my game. This was all made in 8 minutes in studio, scripting and everything:
Yes, the guardian icons are AI-generated bu the textures are all hand made.
Great, UI and looks overall awesome I can’t believe that you did that all in 8 minutes.
Hello! Right now, I’m remaking an old combat game I had made, and I’m quite excited!
There’s a basic socket system I made that allows you to receive, send, and pull data within the same object. Now, I’m creating a component system that works similarly to unity, and will be much easier since Anti-Cheat is in place. Thank you, Byfron!
Finally published our sci-fi game! Check it out!
skidding…