Looks great, do you create all the assets yourself?
Thanks Yes, all of the resources in this work are personally created by me
It looks cool, but whether you meant to or not, I think the head should be centered on the character.
It’s good, but it needs to be improved. The background images are not perfectly shaped like in the in-game ones, and it is very fast compared to the real one. Characters also move a lot more, so instead try
- Changing speed
- Find higher quality images, and make it so that they look like they were drawn, not taken from the internet or a blender render.
- Oddly shaped backgrounds and not irregularly shaped ones.
- Make it all a bit slower
- Size the characters correctly and a bit more
- please, move the “loading game” and the loading icon to the right, not the left.
That’s really all there is, keep it up!
Messing around with lighting settings for a psuedo-cel-shader and found this neat effect:
Lighting settings:
(You need to have a Bloom shader with Intensity set to 0)
Hint: increase the r,g,b in fogcolour to 450000 for a more intense colour banding.
I recently completed a re-design of a website I made for a Roblox games testing group. I think it turned out pretty well. Thoughts?
Home:
Blog/Help article:
Public analytics:
I’m planning to replace the default HTML tables on the Resources page with custom ones, they are mostly a template because i didn’t have much time to design them.
Live demo:
Currently working on a horror game! I’ve recently made a glitchify/distort module that allows me to run a glitch effect on ImageLabels and TextLabels. Here’s a video of my module in action so far!
If you guys have any feedback then let me know!
Material test
if you dont know what this is, im trying to import the model and materials of this mod made by iulian204
it sucks because roblox doesnt support shaders like subsurface scattering, extra pbr maps like ao maps and clearcoat, and high resolution textures so i have to find workarounds to those which is painstakingly hard.
I’m currently working on a game called Toyland!
basically you’re a small Roblox toy in a big room I started this in 2021 then randomly stopped then recently I started working on it again.
Trucking simulator in Trucking Game cuz why not:
UNFINISHED
Boredom Farming Is Releasing this MONTH, so I decided to film the final preview for Boredom Farming Alpha.
If you want more information about this and my other projects, join the Mek Studios’ Discord
Currently redoing some of these icons
I’m planning to redo all of these icons here so it doesn’t look so bland
this looks super cool, i might go about and experiment in studio with it!
I finished a project on my first month anniversairy of programming.
It was an area that detects whenever a player enters the area, proceeding to save and wipe the inventory, handing a sword to the player instead, making it the only thing you have in your backpack.
Upon exiting, it takes the sword away from the player and gives back their inventory before they entered the area. I made sure that the transition between exiting and entering was extremely slim, making it bug-free of spamming as shown in the video.
However, if you die, it will do the same as exiting, but the player gets spawned at “Fight Area Spawnpoint” (red spawns in image), randomly picked between the four available spawns. Dying outside of the fighting area will respawn you on one of the white spawnpoints.
I’m very proud of it.
It would not have been possible without the amazing Module from @ForeverHD, handling the detection of the area in the area: