No, the screen is not one whole image, so here’s the one of the UI trees down below.
Obviously the widgets are, but I am looking to do them all from scratch.
I’m really serious about this project and I’ve seen some Windows 10/11 games that are a remake of the Windows operating system, so i’m going to do the whole Apple lineup, but that will take a long time.
I suggest you make the intro skippable, also for going to the market simply teleport the players, there’s no need to take him to another server, and maybe add things to the market?
The Market is a different server as it’s multiplayer, while the farm is singleplayer for ease of development. I will make the intro skippable as it actually annoys me. The footage you saw in the video is old(er) as it’s from the pre-alpha stage.
I’m planning to do that. I really want fruit trees, and normal trees is something I’m considering- maybe you need to collect wood to build a barn. Gives the player lots of extra things to do. Maybe sometime in the late game I will add a farm design system for you to move things around, but honestly I’m getting ahead of myself with plans and that is how all my other projects fail.
Lol thx my dude! Believe it or not, most of these models can be found in the Toolbox. While I am a proficient modeler, when it comes to creating high-poly models I am not very skilled. To work around this, what I do is take models that I like from the toolbox and customize them like crazy. While this may sound like I have no skill lol, I do still take full credit because I put I lot of time, thought, effort, and detail into my work (e.g. this short section of trench took abt 30 hrs to create).