Some effect I made for a voting system.
Update: Almost feels like a real game now!!!
Just ignore the bad ui for now
Shotgun animation (yeah i know the arm didn’t touch the pump but it’s for UTPS.dsk)
UGC concept
I’ve been trying to learn how to build, I like my style personally but idk if it’s actually good or not LOL.
Road section done on this Old European Street like section I’m working on. Not sure about the pavement material though
That’s pretty cool actually! I do suggest speeding up the intro though, as it’s very long. Keep up the great work my dude!
I suggest you make the intro skippable, also for going to the market simply teleport the players, there’s no need to take him to another server, and maybe add things to the market?
The Market is a different server as it’s multiplayer, while the farm is singleplayer for ease of development. I will make the intro skippable as it actually annoys me. The footage you saw in the video is old(er) as it’s from the pre-alpha stage.
Oh, okay, makes sense now, also, probably you are gonna add more, right? Like you can build different crops, or maybe grow apples, have cows etc.?
I’m planning to do that. I really want fruit trees, and normal trees is something I’m considering- maybe you need to collect wood to build a barn. Gives the player lots of extra things to do. Maybe sometime in the late game I will add a farm design system for you to move things around, but honestly I’m getting ahead of myself with plans and that is how all my other projects fail.
Working on a horror game where the car follows you and takes you out similar to beware.
The code is a sin but ig it works. (Car needs to be refined but it is still fun to get taken out!)
OH and I opensourced the rearview mirror.
How to make 3D mirrors using a ViewportFrame - Resources / Community Resources - DevForum | Roblox
()
Well, seems like old John left the stove open…
Amazing! How did you do taht?!
Lol thx my dude! Believe it or not, most of these models can be found in the Toolbox. While I am a proficient modeler, when it comes to creating high-poly models I am not very skilled. To work around this, what I do is take models that I like from the toolbox and customize them like crazy. While this may sound like I have no skill lol, I do still take full credit because I put I lot of time, thought, effort, and detail into my work (e.g. this short section of trench took abt 30 hrs to create).
That’s actually impressing, just remember to check for any scripts