What are you working on currently? (2023)

Another window


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Here’s a WIP on a bodega which will function with the core mechanic of the game im developing, [NOTE]: the game is in very early development so please don’t expect everything to look polished :smile: I’d appreciate any feedback if any of you would like to give any, im not a well versed builder (especially scripter) but I do want my builds to look great and well detailed.

EARLY PHOTOS (Marco’s bodega)

[Note]: the image of the bread is a placeholder

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Updates to Spiderweb Canvas game: progress on spiderweb museum! This is a variant on a global leaderboard.

The smaller the web, the better the art looks! :smiley:

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So far in 2023…

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Looks very good! Keep up the good work!

Pun-intended?

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Yes, glad you caught that! :))

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I am currently creating… My team’s entry for a game jam! Sorry, no pictures. Wish Me luck.

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Some 2D raycasting and my SliderClass and some other stuff :wink:

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Improving my kinda old mountain scene

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Lots of fun right now making this map.

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Update on the street

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sorry for the hiatus, this is my testing ground where i test all my cars. turn up the volume and listen to that wind noise as i go like 250 km/h in a caterham

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SUPER work in progress, not even 5% of the city but this is new san georgio






(made up memorial)

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now it’s in the sunset, here’s a full map of what i have rn btw

this is enough gamedev for today

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I’m working on a Roblox FPS Unlocker called ROLO. Why? I just didn’t like getting a popup of Roblox FPS Unlocker on startup or the only other alternative is to open it everytime you start playing Roblox, and I was bored since this only took like an hour or two to make. Thats the advantage with being a programmer you can solve these tiny annoyances :smirk:. Anyway what ROLO does differently is you run it once and it will work forever, it will only have to be run again if Roblox is updated. By the way it will be open source.

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Currently working on a SCP site roleplay.





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Adding my Baked Rain System into my Game


My rain system is up there with my favorite things I’ve made because it uses baked collisions which makes it super performant


Sorry about the video compression


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That’d make for a really fun game

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This is just some testing for active ragdolls. The animation is Physically Simulated which means there is no “Artificial” forces. The movement looks jerky because the foot collides with the ground a bit. (Hopefully I will be able to use this and attach it to VR.)

Anyways if you wanted to see the previous iterations of the same system
R6: What are you working on currently? (2022) - #1782 by koziahss
R6: First Iteration:What are you working on currently? (2022) - #301 by koziahss
R15 First Iteration: What are you working on currently? (2022) - #325 by koziahss

Just for you to know. Here is what is under the hood:
image
If anyone has experience making animations let me know if you would like to try out this system with some realistic animations.

Initially this was going to be used for a game where you play as cells in the human body but that game has long since been abandoned and I am left with a system that literally has no purpose.

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Normal office.

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