This is just some testing for active ragdolls. The animation is Physically Simulated which means there is no “Artificial” forces. The movement looks jerky because the foot collides with the ground a bit. (Hopefully I will be able to use this and attach it to VR.)
Just for you to know. Here is what is under the hood:
If anyone has experience making animations let me know if you would like to try out this system with some realistic animations.
Initially this was going to be used for a game where you play as cells in the human body but that game has long since been abandoned and I am left with a system that literally has no purpose.
Currently working on a horror game called “The Foundry: Prologue”. My first project as well as a prequel to something far more ambitious. It is heavily inspired (in the visual aspects) by Song of Horror and Project Kat.
I don’t have much to show since the game’s barely 10% done, but here’s a compressed gif (with some skips in between in an attempt to make the file as small as possible) of the main menu: