Baked collision? I would love to learn more about that, not gonna lie
I love this so much, because itās based off new york and liberty city! Amazing job bro!
woah, this is cool , looking forward to playing it
Howdy,
Iāve been working on some tower defense games with my friends. Were hoping the game will come out in the next few months.
As you can see, we havent made much progress (As we are just redesigning the entire game right now)
However, for the building side we are getting a little more done;
Pretty exciting to release the game
Currently working on a rogue-like horror game inspired by Minus Elevation and The Binding of Isaac. Hereās a video I took showing off the lobby and a layout from a top-down view
(Iām not sure why streamable links donāt embed anymore, so bear with me)
Working on an extensive AI system, that can handle up to 100 NPCs without any lag.
It groups NPCs (Up to 5 NPCs in 1 group) that at the moment arenāt doing anything, and generates an activity for them (such as going to beach, going to clubs, playing something together, playing guitar, etc.)
āBaked Collisionsā meaning instead of doing a new raycast for every raindrop, I do a ton of raycasts upon loading, store them, and use them later when theyāre needed. Then every 1 second I use a QuadTree radius search and get all the closest raycast positions, and the distance to the ground is already stored.
Hereās something Iāve been working on for a bit now.
Iāve been working on this loading screen!
Continuing to work on the extensive AI system for my open world game.
Made AI singers. A playlist is run in special venues, and if the song has voice and a specified singer, that singer goes to the stage and starts performing the song.
When not singing, AI singers just chill sitting in nearby chairs.
Iām currently working on a round-based game. I am in need of some feedback for the game mode information text:
'23 version A:
'23 version B:
'23 version C:
'23 version D:
'21-'22 version:
'20 version:
- '23 A
- '23 B
- '23 C
- '23 D
- '21-'22
- '20
0 voters
In the year of 2020, I heavily worked on something I call an āActionModuleā. Iām thinking of developing a 3rd version (version 3.0) for this soon-to-be community resource.
Version 1.0 (2020), which uses ContextActionService
, allows you to control parts of a vehicle that are bound to a key on the keyboard or a controller. It uses a one-time initialization method.
Video:
robloxapp-20230325-1142506.wmv (1.4 MB)
This vehicle shoots a gun when pressing the āFā key.
Version 2.0 (2020), which uses UserInputService
, is a complete remake of version 1.0. This version was designed to have key binds changed during run-time. A configure tool is provided, which allows the user to change the key bind.
Video:
robloxapp-20230325-1140262.wmv (731.9 KB)
Version 1.1 (2022) is an updated version of 1.0 that supports the configuration tool, which allows key binds to be changed at run-time. It is also optimized.
Video:
robloxapp-20230325-1143549.wmv (4.0 MB)
(This version is not functional yet)
- Yes, I would use it all the time.
- Maybe later.
- Probably not.
- No.
0 voters
During the years of 2020-2022, I made several A-Chassis plugins. These plugins are:
- A āStart Engineā plugin.
- A lights plugin with turn blinkers.
- A car crash script (not exclusive to A-Chassis).
- A āboosterā plugin that allows the car to fly.
- Updated sound script to muffle the sound while camera is inside the car (not shown in video).
- Cruise control (not shown in video, this is very buggy).
- Updated drifting plugin to support all wheels.
- A steering wheel that turns when you steer the car (not exclusive to A-Chassis).
Video:
robloxapp-20230325-1146361.wmv (3.3 MB)
- Start Engine
- Lights Plugin
- Car Crash Script
- āBoosterā Plugin
- Updated Sound Script
- Drifting Plugin
- Steering Wheel
0 voters
Cruise control is not included in the poll because it does not contain optimized code:
Ah, the messes of 2020.
Iām currently working on an FPS game. However, itās in an odd state at the moment. For the majority of its development, it did not include a viewmodel. It still does not, and Iām trying to redesign it. Hereās the video of the current progress:
robloxapp-20230325-1156164.wmv (5.9 MB)
Iām planning the viewmodel version to be way more optimized and use OOP, but Iām still having design issues with it. Hereās the current progress of that:
robloxapp-20230325-1159453.wmv (896.1 KB)
Nothing much, but itās a work in progress. This makes me wonder how the bigger fully developed games are designed.
Iām also working on (but less frequently) a fangame of Slap Battles. However, thereās a twist: it runs on the 2011 client! This project is soon going to be open-sourced (well, a liminal 2022 version will be), so keep an eye out!
Video:
robloxapp-20230325-1206203.wmv (20.9 KB)
I have another video of the 2011M client if the one produced by the 2011E client is corrupted:
robloxapp-20230325-1208321.wmv (3.5 MB)
The music uses āAdvanced Midi Playerā to play MIDI files. However, it slowly clutters up the memory buffer for the sounds and the music starts to ācrumbleā. This only happens on old clients though.
You can check out the modernized version here:
It has a lot of content, so if you want to complete the game, it will take you a while.
Iām also working on a project called BaseAdmin, which is a free model admin system (made by me, of course).
The current beta build, 1.74b2, has new gradients for the UI. Hereās a video demonstration of the GUI:
robloxapp-20230325-1211493.wmv (1.1 MB)
Hereās an image:
In my opinion, it looks better, so Iām going to keep it like that. However, you can still theme it back to the older GUI after the update using the ā;themeā command.
For comparison, hereās the older UI:
- Newer UI
- Older UI
0 voters
Interesting, thanks for telling me!
https://twitter.com/ReelPlum/status/1639746786955874305
Created Counter Strike 2 smoke in Roblox!
Iāve added skins and badges to my game Train Wars!
Most of these skins are 100% free, and you can unlock them by getting badges. The only exception is the VIP skin, which is tied to the purchase of the VIP Pass:
You can also see your unlocked badges in-game, and how many friends have joined to your server to unlock the exclusive Banana skin:
Those screenshots are just parts of scripts; The first one is from a āconstantsā file, which lets me reference consistent values from any script for consistency. Sometimes, I make scripts then disable them to turn them into glorified text files like whatās shown in the second screenshot, documentation.
As for how Iām doing this, I donāt quite know anymore; My brain is failing me, bit by bit, so I forget things very quickly (and wish it wasnāt getting this bad with how young of an adult that I am), but I digress. The documentation helps me manage my instances and script functions, though. Hereās another ādocumentā that I wrote today for another script, the planned animation manager refactoring/replacement:
Hereās a function from that script, which is relevant to this topic because I edited it today:
Winner podiums with unlockable victory animations