Made Jack Sparrow’s Compass for my game “Pirate’s Life”.
If you watched the movie, you’ll remember the legendary compass of Jack, that points to the thing you desire most. In this case it points to a treasure chest.
This is for a special gamemode Treasure Hunt, where 2 crews of players, each with their own ship, will be hunting for the same treasure.
(@Denz_Noviembre is a pirate)
The legendary compass, if there’s some kind of Adventure Gamemode, you could implement a system that checks what you are looking for the most and point at it, it would be hard but great if you manage to do it!
Good job!
Due to upcoming planned changes to the animation manager in Project Magical Mary, its loading screen would need alterations to work properly with it. To me, this is a good time to come up with a replacement for that too, however.
This is what the current loading screen looks like. (The logo slowly moves up and down and the background scrolls to the left.) Yes, it’s time to replace this:
(The background image and some parts of its design are WIP.)
The new loading screen has one notable change from the old one: the player’s avatar is shown posing (with a wand here), front and center! If customization is ever added, this would let the loading screen display their current appearance consistently.
I’ve received compliments (from a friend) about the old loading screen, so at least the progress bar is staying pretty similar to how it looked before.
…okay, what you’re seeing in that screenshot above is closer to what I’d like it to look like compared to how it actually looks:
I’m adding floor so that my poses’ foot positions make sense but at the moment, the camera is moved into the floor, and the wand that the character is supposed to hold gets positioned right in front of it.
I like to say “hi” to exploiters in case they save a place from my experience; When they use their “save instance” function, it oddly doesn’t save any GUI text changes, so if they look at any GUI in Studio, they’ll see the default text. (Let’s not ask how that I know this…)
A simulated spring would make it act like real compasses by adding the physics of the needle being attracted to the destination. You would need to do some math though to get the spring to work correctly with angle values (because 1 and 359 are 2 degrees appart, while with the spring they’re 358 units apart). (I believe the best way to fix this would be to reset the spring each frame and use the change instead of the actual value).