Spent all day creating a custom locomotion animation script with handmade animations, it supports strafing and sprinting animations and can change animation ‘sets’ depending on what the character state is.
it deffo gives off these vibes lmao
Spent all day creating a custom locomotion animation script with handmade animations, it supports strafing and sprinting animations and can change animation ‘sets’ depending on what the character state is.
it deffo gives off these vibes lmao
It’s the Caribbean Isles.
Oh, well, that was close… in universal measures
Getting back into studio after a long school year. I decided to make a little game for fun since I had a random model for a medieval building lying around.
Medieval Street Fighting Simulator - Roblox
Sorry my animating is really bad.
My game is looking better and better!
I have added bump mapping to material variants such as the wallpaper, floor and ceiling. I am currently trying to improve the game quality while my developer is working on an Entity…
There is some lore in my game, but right now I am working on this update right now, but I will slowly show some lore to the public.
Years ago, I re-textured the baby/nursery bottle in Sims 3, making it cuter than the very plain green one that it used by default. Tonight, I finished Project Magical Mary’s first bottle skin, which is basically a high quality remake of it. You’ve probably already seen the “nursery bottle” model in one of my previous posts, and since that isn’t changed, this is basically a literal re-texturing of it.
I feel that I must state that the girls shown on its sides were from a Flash game named “Burger Shop Frenzy”, and therefore weren’t made by or for me by someone else. (I had to edit this girl’s arms so they reached out of the frame like the other, blonde girl, though.)
Here’s a comparison of how my original Sims 3 mod looked compared to its revival on Roblox:
0 voters
conceptualizing a life sim game, have got a few animations made despite my currently lacking knowledge in coding :þ
I am working on a fangame based on Five Nights at Freddy’s: Security Breach.
Its been nearly 8 months since I have started on the game and the Journey is nowhere near complete!
So much more optimization is needed for the game for it to even run in an acceptable state. Currently there are way to many issues related to the lighting and how expensive rendering with Future Lighting is.
i must say it really looks like the real one! Doesnt look like roblox, really well done! Any change i can beta test it?
Fantastic! Can you share some close ups on where the buildings meet the pavement? I’d love to see how you solved that without making it look artificial
Wave Function Collapse algo hehe.
What I love about this algo is that it’s under 200 lines! Its easy to make and customise too!
Of course I have only used roads here and I need to implement weighted randomness to alleviate the loops and squidges.
It’s only set for 2d but a 3d implementation is around the corner maybe…
I’m currently working on multiple side-projects but the most important one is a silly Undertale remake and generally,
As an adventuring modeler and builder, I do seek and attempt attention from highly known teams that have enjoyable games I like to accept, some people even told me to find a better place to work because I’m just wasting my skills on their projects, which is a bit saddening.
I’ve also been working to be better than my modeler I’ve been inspired by to start modeling in the first place and have made quite a few decent models.
If you’d want to let me join your project that feels cool and motivating, I wouldn’t mind.