I am really impressed how you went about this.
I do have 2 questions though. (If you want to answer that is)
How fast are the splits compared to unions(simple and complex)? If I were to slice an array of buildings how long does this take?
How is it possible to retrieve vertex information from a mesh? I have always wanted to make a “truly morphing” in the future. being able to create meshes like this is the first step for me.
I do supposed one issue people may have implementing this into their game is that it will be difficult to find a solution for some materials not displaying well on a place where there are many triangles.
Well first of all your only game available breaks branding guidelines. Second, why are you making a game based on a children’s series that you don’t even have rights too?
Been working on this web series based off my Roblox game called “Diceboy: Rollforce”. Most of the work is done entirely in Roblox so it’s definitely a challenge but we are slowly but surely moving along.
i made this game last year, and then just got bored and stopped working on it, so i might as well post it. the 3d models arent mine, but the scripting is all mine.