What are you working on currently? (2023)

Will you ever look at a city the same again? Good work!

After a long time I finally released the 0.6.0 update to my 2D game engine. As well as I’ve already started working on the 0.6.1 update to adress some issues.

I started working on its “debug console” where I can view the most vital statistics about the engine in real time. Such as: loaded objects, busy and available pool objects and loading in and flushing scenes.

The documentation site for the engine is also done. Even though it’s mostly plain material for MKDocs I’m very happy of the javascript code I managed to painully write.

Let’s not forget about the new and refreshed logo (for the 1 billionth time) and the new advertising materials:



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Working on a lobby for an Animal Jam/Club Penguin type game

image

Not finished

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medieval buildings

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My recently released game, Begging Simulator!

It has boss battles :slight_smile:

Built a blocky bike to go with my blocky car for players to drive around with.

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Looks really nice! Are you using custom terrain materials? I really like the style! I especially like the waterfall. Most developers don’t take the time to create their own waterfall texture and instead just use the default one from the waterfall generator plugin, so I’m always impressed when I see someone make their own!

Model of the Day 68
Store Wardrobe



Portfolio: Kristina's Portfolio

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can’t really make a game without music and studio is really slow loading the toolbox

boom there’s now music

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I am working on my new game called Metal Detecting Simulator Metal Detecting Simulator🍬[CANDY LAND!!!!!🍭🍫] - Roblox

I would appreciate any feedback.

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“Model” of the Day 69
To celebrate MotD 69, here’s a special model!
It’s a Gamepasses UI, in a similar style to a game I actually develop (Clock In)


Portfolio: Kristina's Portfolio

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Lately, I’ve just been gradually filling out a document about a planned update to the playable instruments (and possibly more) in Project Magical Mary, but for now, it’s just that, a document.


I suppose I have to show something that’s actually “in-game”, don’t I? Well, while testing VR to make sure the update didn’t mess it up (it didn’t), I made a blocky “piano”.

Why did I do this? Well, VR really lets me personally “feel” how other objects are proportioned and overall sized compared to my Robloxian, so this will be used to determine the general size of pianos and keyboards. Robloxians have weird proportions, and you only really notice this when you are one of them in VR (or when animating), so I need to make sure that a VR player could reach the lowest and highest keys while sitting in front of a piano.

Here’s a screenshot that was taken outside of VR, showing just how close that my character’s torso was (apparently) to the keys.

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Blocky UFO and alien morph for a gamepass:

View of the interior:

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I made some sword animations for my game.

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I made my first plugin that works super fast, and it’s really beneficial to use. Here’s the layout.

RobloxStudioBeta_LhscjoLXW6 - Kopya RobloxStudioBeta_C7dyphL9G3 RobloxStudioBeta_sBkGEjqCvn RobloxStudioBeta_agbOcasFMm

RobloxStudioBeta_LAUiCUayDp RobloxStudioBeta_ZM4Ad44VQ2 RobloxStudioBeta_2LnwRboa5M

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Oop I forgot to say I am also working on a sussy project. Play if you want to: amogus I wanna see how far I can make this blow up lol.

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buy or sell :thinking: :thinking:

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Isn’t that bee swarm simulator, it looks exactly the same, it looks like u stole their assets?

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I’m currently working on improving my scripting and UI skills, that’s all :upside_down_face:

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