Thank you, the volumetric lighting I made myself and is not from Volumika, I still have some stuff to tweak with it to make it more optimized but as far as I know it works almost the exact same. I might turn it into a module and release it for free one day because not everyone has the money to buy Volumika, and volumetric lighting adds so much to games there should be at least one good alternative.
Havent started work on it yet but im planning on recreating events from my currently running stellaris game within a roblox studio animation, right now iāve got two things that are recreation worthy.
Good stuff man! Simple but sharp. Keep it up bro!
ive joined the server since and the lighting products/systems that are free is really amazing
mini golf on quest
With that random ColorSequence/NumberSequence utility basically finished, Iāve returned to my experience, Project Magical Mary! I couldāve done all of thos months ago, but Iāve held them off too long. Some of you may remember the restaurant (Maryās) that has been on my baseplate for a while now, with its missing walls and lack of a certain room that you may expect to be in business locationsā¦
Today, I copied walls and moved them around to finally complete the restaurant, and it definitely helps its warm, cozy vibes. Take a look at this screenshot of it now:
Also, yeah, you mightāve guessed that the new room is a restroom, and if you did, youāre right. There isnāt a toilet or sink in here yet, but it has tiles on its walls and cool-temperature lighting.
Back in the main room, Iām considering working on the queue lines and āregistersā, so Iāve made this iffy-looking screen for the the latter.
Its screen may imply that you can become a cashier (and perhaps one day you could) but I donāt think the screen would ever say that itās āunclaimedā with how that I plan to handle the restaurant. Normally, an NPC would be at each register, so it would always be āclaimedā by one of them unless the player interacted with it or something.
Lastly, Iāve come to realize that wands arenāt that convincing-looking. The star looks like itās bright (due to its neon material) but it doesnāt actually light up anything near it, which could become obvious if a VR player held it near a surface. As of now, it has a small light, which changes color when the star does, just like its trails.
Finally, thereās full cross-platform support. You can now play the game whether youāre on desktop, console, or mobile!
This was a big-priority goal of mine so Iām happy to finally have it done
Currently programming 2D and 3D shaders in Roblox.
working on different beam effects for an orbital bombardment scene, the beam looks kinda boring but im gonna add explosions and other effects when it comes to actually animating.
I might also replace my current texture with this:
but time will tell if i do that.
Im working on a RP game called ( Avalley RP ). Im working very hard on my game and i hope my game can bring success
We need 2d Platformers on Roblox, keep up with that great work!
bro is on another dimension
but wait whats the fourth vector, cause i think some one said or theorized it was time lol
great models except the eroded ones almost look the same make the aroded one maybe darker or the parts eroded darker also add more erosion to each model otherwise there great
Keep at it!!! Still remember seeing your posts when I first joined, canāt believe its been so long . Looking awesome
i really love these ! can i ask why they have eroded versions and non eroded versions
Iām currently working on a maze game with my friend, I sadly canāt show any images yet because we havenāt got anywhere but we got some good ideas, I will update yous whenever we get somewhere!