Been gettin’ back into GFX for like the third time lol
This may be very basic for some people, but it’s my first time working with pathfinding.
I am terrified of my creation
I’ve decided to use ReplicaService instead of rolling my own custom replication scheme.
Hopefully this works out.
Model of the Day 100 - Low poly lobby
For Day 100, I have gone to try a new style. I’ve never done low poly building before… So here’s my first ever attempt at it.
Portfolio: Kristina's Portfolio
Took a year break from Devforums but I’m back ready to show off my new skills.
Currently working/worked on this low-poly wagon station.
Nope just Mediterranean. It’s a real place.
Thanks! Not done yet but all of this took about a week to make.
Made a basic greedy meshing tool. It turns multiple like-parts into one larger part to save on performance. I made this tool for a new game I’m making that requires maps to be on a 1x1x1 grid. Easier to test that game on cool preexisting maps over trying to make new ones.
Think i’ve just about finished my SevenSegment module. Looks really good for digital alarm clock faces!
Where I actually working on a game called the parallel universes
And I can share some projects I made past year for a game called Pijnacker v1
recently i had my first attempt at properly building a car, used 1977 toyota cressida as reference. i’m really happy with the result
Trying again to make a voxel building and survival game in Roblox again!
I just started working on terrain generation and designing the overall code. I did a few small experiments and I think they turned out interesting for a first try:
This time I’m using 3D noise instead of 2D noise to get more complex terrain instead of just the regular wavy terrain that is possible with 2D noise.