What are you working on currently? (2023)

Been gettin’ back into GFX for like the third time lol

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This may be very basic for some people, but it’s my first time working with pathfinding.
I am terrified of my creation

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I’ve decided to use ReplicaService instead of rolling my own custom replication scheme.

Hopefully this works out.

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Model of the Day 100 - Low poly lobby

For Day 100, I have gone to try a new style. I’ve never done low poly building before… So here’s my first ever attempt at it.



Portfolio: Kristina's Portfolio

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A 3D viewport frame radar/minimap thing

I’m using it in conjunction with my bar compass UI


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Took a year break from Devforums but I’m back ready to show off my new skills.

Currently working/worked on this low-poly wagon station.


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Change of plans

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Nope just Mediterranean. It’s a real place.

Thanks! Not done yet but all of this took about a week to make.

Made a basic greedy meshing tool. It turns multiple like-parts into one larger part to save on performance. I made this tool for a new game I’m making that requires maps to be on a 1x1x1 grid. Easier to test that game on cool preexisting maps over trying to make new ones.

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Model of the Day 101
Table and couches



Portfolio: Kristina's Portfolio

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Think i’ve just about finished my SevenSegment module. Looks really good for digital alarm clock faces!

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Where I actually working on a game called the parallel universes

And I can share some projects I made past year for a game called Pijnacker v1

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Working on modeling accessories. Still trying to figure out textures.

(Feedback is appreciated)


Screen Shot 2023-08-16 at 10.31.15 AM

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recently i had my first attempt at properly building a car, used 1977 toyota cressida as reference. i’m really happy with the result :smile:

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Model of the Day 102
Shop settings and start UI

Portfolio: Kristina's Portfolio

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Trying again to make a voxel building and survival game in Roblox again!

I just started working on terrain generation and designing the overall code. I did a few small experiments and I think they turned out interesting for a first try:

This time I’m using 3D noise instead of 2D noise to get more complex terrain instead of just the regular wavy terrain that is possible with 2D noise.

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