Thank you for the compliments. If you’re talking about the upload size limit, the game right now is about 4-5mb in size with the map shown in that video, no limits hit yet. All the models are from toolbox and aren’t optimized in the slightest which means it could probably go down a lot more if I did so, maybe 1-2mb.
I’m also aiming for this to be a photorealistic FPS game, so you know I’m going to go all out to make it look the best it can. You can also check out my channel if you’d like to see more videos on ROcord, I post devlogs for it sometimes.
For the past year, I’ve been working on and off on an isometric building game on Roblox! You can play with friends, customize your character, and more. The game will be releasing very soon! Discord server linked in the replies!#RobloxDev#Roblox#indiedevpic.twitter.com/Ycso06WI8n
Hi @Mind_Bind
This screenshot looks really nice. I was wondering how you do the move/scale/rotate. Is there a module to do this kind of manipulation or a tutorial to build it? Did you build that yourself?
I’m sure there are module scripts to do this too, but for my case, I used the Handles object provided by roblox to move/scale. I recommend reading the doc or looking up online tutorials if you want to implement your own building system.
There’s is also a object for rotating but I can’t seem to remember the name of it.
So its purely for the arithmetic side. By the way, I was referring to stuff such as bindable actions and declarative statements which communicates with the player and entity. That kinda stuff
I was asking about its compatibility with plugins and synchronisation with roblox’s systems. I said arithmetic as I assume you are simply substituting the arithmetic calculation of the normal roblox pathfinder.