What are you working on currently? (2023)

A map thing for a game I’ve been working on on and off for about a month or two
(sorry about it being silent, had to compress it so I could upload it)

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Thank you for the compliments. If you’re talking about the upload size limit, the game right now is about 4-5mb in size with the map shown in that video, no limits hit yet. All the models are from toolbox and aren’t optimized in the slightest which means it could probably go down a lot more if I did so, maybe 1-2mb.

I’m also aiming for this to be a photorealistic FPS game, so you know I’m going to go all out to make it look the best it can. You can also check out my channel if you’d like to see more videos on ROcord, I post devlogs for it sometimes.

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How. Actually how. 4 MB??? What??? Im impressed by your ability to make realistic games even with a low MB size

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Working on a Laser Tanks game (Anyone familiar with that?).






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I’m working on an isometric voxel building game! More info in the Tweet below! Discord server: Block City Building




For the past year, I’ve been working on and off on an isometric building game on Roblox! You can play with friends, customize your character, and more. The game will be releasing very soon! Discord server linked in the replies!#RobloxDev #Roblox #indiedev pic.twitter.com/Ycso06WI8n

— SevenPolygons (@SevenPolygons) August 26, 2023
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Hi @Mind_Bind
This screenshot looks really nice. I was wondering how you do the move/scale/rotate. Is there a module to do this kind of manipulation or a tutorial to build it? Did you build that yourself?

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Low poly desert house and asset pack. That’s about it.


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Dijkstra Shortest Path Algorithm.

This can be used as an optimized replacement for Roblox’s pathfinding system in certain situations.

In reality the calculation here is (near) instantaneous but I just decided to slow down the beam animation as seen here for a more fun visualization:

(GIF file. Click to play if it doesn’t):
shortest_path_algorithm_splinestein_gif

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this is really cool, but can you sync this with more complex pathfinding systems?

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Currently(very ambitiously) trying to create a replica of a city which is optimised and playable for my horror game. This is where you start.


[P.S You have a phone which you can use to light what is infront of you]

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I’m sure there are module scripts to do this too, but for my case, I used the Handles object provided by roblox to move/scale. I recommend reading the doc or looking up online tutorials if you want to implement your own building system.
There’s is also a object for rotating but I can’t seem to remember the name of it.

Yes

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So its purely for the arithmetic side. By the way, I was referring to stuff such as bindable actions and declarative statements which communicates with the player and entity. That kinda stuff

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I was asking about its compatibility with plugins and synchronisation with roblox’s systems. I said arithmetic as I assume you are simply substituting the arithmetic calculation of the normal roblox pathfinder.

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Missile guidance system and the anti-missile missile guidance system.
I’m using proportional navigation to achieve the tracking effect

(the anti-missile defense works most of the time except for when it blows up in your face as shown in the video)


And this is the algorithm (there are still a lot of things to be improved)

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Ended up using this new method for an orthographic tilemap editor for a Raycaster Engine of mine

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Finished my second album, probably going to tackle some other music genres like Techno soon.

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Some kind of sword where I textured the whole thing only using Blender. Forgot the name since I don’t have the reference anymore lol

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More work on the old station.

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Some food for my coffee shop :coffee: :heart:

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It looks very cute! I loved it! :blue_heart:

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