My second game is getting close to being ~50% finished. I will have hoverboards, pipes and a track editor!
I’m working on a platformer game but with a twist. I can’t go too much into detail, but it will be a blast. :]
Wow that looks good
Is the game released already?
no lol i was working with other engines till i gave up with them
is the game about racing or simply just driving and chilling?
I am currently working on a project called Multiversal Mayhem, with some of my friends, where currently adding our new unique superhero collection line I got inspired from one of my favorite series “The Flash”
half racing half driving and chilling
a small platformer, its nothing big right now and im struggling with working on bossfights but im having a great time working on it :.D
Interior Mapping: Fake 3d Interiors with a Flat Image (Devlog P3)
You can view the full topic here: Interior Mapping: Fake 3d Interiors with a Flat Image - #22 by baseparts
I’ve completely reworked my interior mapping system; everything has been greatly improved including accuracy and performance.
It now fakes 3d space as good as I can get it given a 2d image.
You can check out the full topic for more, but here’s a couple videos of it:
(All tests ran buttery smooth, although the videos look choppy due to compression)
Real vs Fake
The left room is where the screenshot was taken, the right room is the system trying to make it 3d again.
Mass Use
There’s a total of 809 windows in the place, and 480 windows of that across the 6 buildings in this test (Only could show 3 due to video file size).
You can watch the full video here : (sorry I couldn’t upload it to devforum, file size too large to fully compress): interior mapping system full showcase compressed