A rework for an old game from me.
I just updated my game for Controls. I’ve been working on it for a while now. It’s better if you play on PC because I haven’t updated mobile yet. If you play it give me some feedback on things I should add or fix… thanks
V Link to game V
Image of the game.
Remastered Tank! 44k Tris. Gonna throw it into my game immediately to test with the destruction system.
Old Version: Feedback on my Tank
alien for my gas station overcooked style game
in it you have to work minimum wage to get the funds to repair your spaceship, you have laser guns and goodies to vaporize any unruly customers (or your friends) along with other good gimmicks
This year (more so recently) has been a big time for me to develop as a scripter, I’ve gone from placing tons of scripts to do tiny little things over and over to utilizing OOP and module scripts to build a ground up combat system for a dungeon crawler im working on.
It is a combat system that adapts its damage based on the combination of body parts hit and the portion of the animation that made collision to simulate momentum in causing more damage to other people (i.e You aren’t going to injure someone as much when reading your sword to strike as you are slicing down. And you aren’t going to deal as much damage hitting there arm as you are leaving a giant gash from head to toe.)
Below is a short demo:
(The read and white parts left behind are the hitboxes and are just for testing.)
Its a bit difficult to tell from the video but behind the scenes the game is adapting the damage based on the situation.
It is a bit confusing and I’ll make a better demonstration but if you have any questions about it feel free. It is due for some optimization but as a first time project I’m happy!
Is this going to be a plugin? If so I would pay robux for this
No, I don’t have the know-how to make plugins unfortunately. I just named parts accordingly, or put them in specified folders, and I got ChatGPT to write me a code to convert certain parts into certain materials. In play mode, it converts, but in Studio, I keep it as blocks / spheres until I’m certain of where I’ll place everything, then I’ll just run it through the command bar and finish details, make things look a bit more natural.
I moved back to Ohio where I now have Wi-Fi again. As expected I picked back up where I left off and I just finished the overall lighting & building design for my game. I still need to add better SFX & furniture but I want to get the scripting parts out the way at this point so I’ll focus my attention on that.
But if you like building please give feedback if this is good or not:
The AI wasn’t supposed to wake up I don’t know how it did guess I’m still mid at scripting
Working on a translating app that uses speech to text as its main feature. With plenty of other features too.
Better photo
completed a soviet bullpup prototype called the TKB-0146, using pure CSG (might convert to mesh later)
(edit: this was specifically model 7, which had a 3-round burst instead of 2)
Did you mean to private your video? I’m unable to view it.
As a chapter closes another begins.
Merry Christmas and Happy New Year ladies and gentlemen, can’t believe 2024 is behind us now. oof it was a rough ride…. If any well wisher wants to read what I had been doing lately, you may read at the end, but first to the main stuff.
Progress at the map revamp development has been going, pretty slowly and I’ll explain why later. But, ever since last time I worked on October, I did a few things.
I changed the harbor pavement to be a bit damaged, made it also have a bit of scaffoldings.
I added background terrain too, and changed the first zipline ending section a bit to make it look less anti-climatic by using an out of place zipline stand it had earlier.
And this is how the map looks like without the lighting/default lighting.
Personal Developer Update
This year was quite of a hectic rollercoaster journey. If in case many didn’t know, last year two things happened, roblox ending support for 32-bit devices(and hence my PC), and I got admission in a medical college.
These both factors had basically meant I wasn’t able to do any roblox dev stuff since April 2023. Although, this year back in August my PC’s OS was upgraded to Windows 10 64 bit it runs slowly, and I only used roblox studio and blender on it, and play roblox on phones only(hence the recording footage was also from my mobile.)
Even then also, I couldn’t work much in studio since since, as of speaking now I’m in 2nd year in medical college and the pressure of study and even now clinical postings I got is very difficult to take out free time for, hence I tried getting a hostel, and hence I wasn’t able to work on this project since October, and I only recently got back into it since I felt like working on it and was burning out from studies.
Nonetheless, this year was rough when it comes to the discussion of college, but we won’t talk much about it.
Either way, I hope that by next year on I kind of make an academic comeback and also get time to work on this project, as a hobby(working on roblox studio is like a hobby for me which I had since I started developing on roblox, hence I earn nothing, asides from premium payouts).
Anyways, if you read till here, thanks for reading, and I again wish you all a Merry Christmas and a Glorious 2025.
What difficulty you shooting for? The level looks really good. You should also probably mention that the level is made for FE2.
Easy. Also, right I should had mentioned it was meant for FE2.
It was meant to be a revamp if one of my maps from 2021.
Just joking, the level looks really good. I did notice that on the first button, when you are on the Zipline, you hit your head on a bar.