I know that Bikanervala is closed and I know that it provides some lights at that thingy which I don’t know how to describe, but it doesn’t have to be identical though.
This is cool!
This needs improvements
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another one I did is a movement of the L’Eliott Cafe, for the one and only @transitumbra
Anyways I did move it to make the restarant bigger, but it might look uglier, I know it is pretty bland and I hardly have a single thing to place in the place, anyways here it is
Bon. [It’s a french word for “Good”]
Needs improvements within the restarant.
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Another build is the Some Fedora Guys for the one and only @SomeFedoraGuy!
Working on one of the final games at Dogpack Studios where I am part of the creative team. This is just a quick peek, and is from the earliest version of the game (that I played). I’ll reply with the updated version.
It continues… only 3 more to go after these. They are considered “Simple Series” (Though heading further and further away from that idea of simplicity…) That’s why some details are missing. The idea here seems to be… “good enough.” haha.
Thank you
i made that scenery just to showcase the little caustics effect i created, but thanks for the ideia ^^
i might actually later create an actual underwater showcase
Sorry but this needs some serious work… it is very inconsistent, the weapons are clearly acs, which is buggy and feels bad, while the guns have viemodel arms, the bombs don’t. The map looks like an image.
Yes, I am aware. The guns are ACS, The only issue I’m having with the guns is animating them.Overall they feel fine to me though. Are you playing on mobile? The game is still in development as stated in the game description. I could easily add viewmodels to the grenades, i assumed that wasn’t too big a deal atm, but the grenades will be improved overall in the finished game. I had planned to try and make my own gun system, but I don’t see the point as ACS is perfect. I just need to finish making my own gun models, and then work out the animations. And also, I opted for Terrain and sandbags made of parts and textures, as I was hoping to be inclusive to low-end devices.