I understand the rest. But by free models, I only used HD admin and a single fountain located in the lobby. For the rest of the models, I hired somebody to place them, or I bought them. (Considering stage 1, stage 2, and the lobby.) I bought new models from a youtuber for the rest of the levels, and those will be redone.
your models were so good i thought they were free. good sign indeed
For some reason Apple demo phones and DemoLoop really appeal to me. I decided to make a semi-functional operating system with a working file system and browser and whatnot so I can replicate just that. (and hopefully pick up some programming knowledge on the way!)
1v1 fighting game, with rollback netcode and replay support
I’ve been working on a light horror/adventure game with a small blend of concepts from Over the Garden Wall and Infinity Train. You’re welcome to give it a try if you are interested.
Lore: The Train to the Unknown Station is a strange, timeless place where certain souls on the brink of death are sent to have the chance to redeem themselves and move on to the afterlife or perhaps return to their normal lives. All passengers in the station are trapped until they overcome all the stops the train takes them to, each based on a significant moment in their lives.
Gameplay: Cooperate with up to 30 players in this light horror/adventure game, choose your favorite character, and coordinate with those you’ll play with at the station. Then board the train with friends; the train will take everyone inside to the same stops to play together. You have to complete objectives using your character’s special abilities and return to the train to move on to the next stop; if a passenger survives, everyone is revived.
This is my first developed game and this is a solo project, so any advice or critique is very much welcome.
Link: Train to the Unknown [Coop][Beta] - Roblox
Captures:
Plugin for my 2D game framework Forge2D. It’s a ui based editor that works similarly to studio that will let you create 2D games very easily, all you need to do is design the game. Will release it publically for free when it’s finished!
This is amazing! Love how you included the ability to create sprite maps and animations!
I’m currently developing a new horror game based on the Slender Man mythos. (No official name yet)
(More screenshots soon!)
rollback and replays is insane for a roblox game, would be really cool if you wrote a document or resource about how you pulled it off. (only if you want to, of course!)
I’ve been working on a game with mazes of different sizes, difficulty levels and things that can make it harder for the player to finish the maze, such as robots that will search and kill the player.
It’s very early stages just to try out gameplay.
Replays are as simple as saving all the player inputs (what buttons they pressed for each frake of the game) that occured in a match, all i have to do is queue up those saved inputs into a loaded match and itll play out the exact same
My rollback implementation itself is entirely identical to something you’d find in existing fighting games
2008 Dodge Charger for a police game
Still WIP, need to mirror the left taillight to the right, and do the interior.
Looks great I like the style! Don’t forget the side mirrors, fuel door, and exhaust pipes!