Back in 2013, while I was watching tennis on TV, I had an idea for a new sport, which I envisioned propagating through a video game. At that time, I didn’t know how to code or how to do 3D models, so I decided to learn programming to eventually build the project.
After learning to code, I realized how challenging it would be to work on that idea, so I set it aside to focus on improving my programming skills. Fast forward five years to 2018, I was working at Meta as a contract software engineer, never letting the memory of the sport leave my mind, a constant reminder that my position in life was inherently due to Hunter. So, after the layoffs in April 2023, I decided to take time to learn, and to build a video game of the sport that had completely changed my life.
Without any Lua experience or game development experience, I decided to go head-on and see what would come out of it.
Hunter is in beta currently, there is a lot to improve, probably some bugs I haven’t seen yet, and lots of opportunities to increase competitiveness, but the core of the entire game has been developed, and as a single engineer, I won’t be able to move as fast as some of the amazing games I see on the platform, but I’m committed, and I’ll be looking forward to seeing you in the arena.
As a last note, this game is a tribute from me to every dreamer out there. No matter how big your dream is, pursue it, live it, realize it, because all of this is momentary, and you deserve the experience of a lifetime. They may call you crazy, and you might even believe it at some point, but keep going. Also, thank you Roblox for quite a remarkable platform.
I’m ecko.
Hunter is a fast-paced sport where two teams of 9 players (first version with 4 players on each team) compete for a ball located at the center of a maze. The game features two pyramid-shaped goals, one at each end of an octagon-shaped arena. There are three periods of 21 minutes (sped up), and the team with the highest score at the end of the match wins.