I’ve got to know what lighting settings you used for this! Is it the out-of-range fog numbers thing or is it something different?
mini tutorial
your graphics level should be at or above 7
make sure the lighting settings is set to “Future”
use “Bloom” and set “Intensity” to 0
set “Brightness” to 22222222911910969344
set “ExposureCompensation” to -32
set “ShadowSoftness” to 0.3
That’s so clever to use exposure with bloom removal and a high lighting setting! I absolutely love the effect, thank you so much for sharing how to make it!
I was really curious if it was an even better version of this kind of hacky thing:
That’s really interesting that it’s totally different! I wonder if anything cool happens if I combine the two.
Well, what’s the next logical step after making one city block? Copying it eight times to form a 3×3 grid sounds about right to me! I imported another texture from my former GZDoom game into Roblox, the buildings’ sheets of glass, which have a cartoony “sheen” to them.
Some of you saw one of my recent posts, where I discovered a unique way to precisely align things like straws with characters’ mouths using AlignPosition and AlignOrientation instances. Here are the final results of the poll in that post for anyone curious:
I agree, this method worked well, but deep down, I knew it wasn’t a proper replacement for true IK (which Bloxburg gave me confidence about the possibilities of using that for very specific straw alignment), and thankfully, @CodyTheDwagon found a great and easy-to-use solution to my struggles with IKControl and precisely aligning straws (and other “tips”) with characters’ mouths!
I’m probably the only person that’s this…obsessed with characters using straws (other than Welcome to Bloxburg’s developers, I suppose), but just look at how consistent and convincing this looks, With our attachment-offset technique, characters could “drink” from a cup in either of their hands, and on top of that, more believably than…most experiences.
Oh, and before I go, I have one last update. I just updated my ToolFunctions ModuleScript, so I can hold a cup in both hands now! I don’t think this’ll be useful in “flatscreen” gameplay, but I know it’ll be useful in VR. Despite my worsening mind, returning to the cups and tools almost takes me back to the earlier days of Project Magical Mary’s development in 2022… I miss those times!
Nice job on this trailer. It looks like a fun game from what I saw. You can definitely see how much work has gone into the game just by watching this. It looks polished.
After finishing making the locomotive a few days ago, I am now trying to make an Indonesia railway economics class. Economy class, also called third class, is the lowest class of Indonesia railway company.
Roblox’s pathfinding wasn’t really working for me, so i decided to make my own. It can handle 10’s of thousands of nodes easily, but If I try to move them, my computer starts lagging. I probably wont need 12K nodes in a battle map, will I?
12K nodes? That’s nothin’.
For a single map, 12K nodes is more that you could ever need.
0voters
Just now realizing that I will need to calculate the path every .5 seconds for every troop.
Making some changes to the building donation game I’ve been working on since last year! Release is scheduled for next week, and we’re in need of testers, so if you could join the Discord server it’d be greatly appreciated!
in the past i’ve made a camera like the game viewfinder. and i have just updated it so you can rotate your viewport and added mobile support. game link
I’m working on a beautifier for the new LuaU, since Stravant’s (min|beaut)ify plugin is outdated. It’s going to be a standalone application, with support for extra features such as unrolling loops, solving math, and other optimizations.