I was looking at them in the hunt game and really wanted to make it but had no idea how it was done.
warehouse interior
I use remoteevents and have a server-sided broadcaster that broadcasts the change in the endeffector CFrame of the Inverse Kinematics of each limb. Only sends 6 pieces of data thru remote events (left arm end effector, right arm end effector, left leg end effector, right leg end effector, character height c0, camera pitch) over unreliable remotes so there is very little network delay. Legs need a little bit of work, however I’m quite satisfied with how well it’s going.
During my more recent playtests of my game Boredom Farming, I noticed that the loading screens were inconsistent, so for a part of the next update I decided to redesign the loading and status screens to look similar to eachother.
First off, I redesigned the status screen as base. This screen will show status updates during things such as preparing to teleport and loading certain parts of the game.
Then I updated the custom teleport screen to look like the status screen.
I also updated the loading screen to fit this new style, replacing the status text with a progress bar.
would you consider adding a dark mode maybe?
I played your game, and I had fun with it. I like the sound design and the overall cycle of the game. I realize the game is only in Alpha, so it looks lackluster and incomplete. I hope your game blows up!
Dark Mode is on the roadmap for the game’s new UI system, as this UI is only temporary. I’m hoping that I can get the new UI out within the next few updates.
Yeah, the game is very incomplete still and the next two updates will be targeted on rounding out certain lacking parts of the game before adding brand new features. My main goal for the game was to get something out, get feedback and use the feedback.
Alright, that’s similar to what I’ve been trying to do, but the only issue is that for some reason my hands still have quite a bit of delay. I’ll mess around a bit more, but I might ask for help later. Thanks :3
Working on a map for our new game [ALPHA] BLO: BACON LEAGUE ONLINE. I know, it’s bad, but I’m working on the sheet.
Cool, what is your game about?
remaking waltz number 2 but more “robloxified” for a game im workin on
I feel like you should be running your IK algorithm client side, and avoid server-sided calculations.
updateCharacter function should be on a localscript and not a server-script.
Basically:
Assume l_cf is left hand, r_cf is right hand, and cam is camera
On render step (client) → apply the function client-sided. And then fire server at a rate between around 30-60 Hz via an unreliable remote event (reduces latency). The data sent to server would be l_cf, r_cf, cam, and other necessary data for other clients to calculate themselves.
On server event (server) → fire remote event to all of the other clients (excluding the original client). Data is 1:1, and server merely acts as a data middleman.
On client event (other client) → run the calculation function
regarding that other build
I fixed the very broken lighting, I turned on Shadows for the lights, so sorry for that
also if you are saying “Needs to be renovated” then tell me why, I modelled all of this in blender so I would have to redo it though. I did change the font because Roblox has plans on removing Gotham and Arial. also regarding the shadows in this part:
It is because I set the CollisionFidelity
of the mesh to PreciseConvexDecomposition
, so it would be easier to build and interact with especially with player collisions, I could use parts but I am worried about lag and sharp corners, and it is impossible to make a mesh glow especially with it’s material set to Neon, also regarding the Slovak shop, It has the background of the Russia flag so if you think it’s based on Russia, it isn’t based on Russia, but in Slovakia, especially since Slovakia and Russia are Slavic countries and Slovakia’s flag uses the Russia flag but has their own emblem, and it was made for my slovak friend @Rekotora3349, and the propz shop is blank, since I have absolutely nothing to add, and it’s based on my egyptian friend @kernelvox’s website, and there is no interiors so I don’t have a million triangles/parts and cause too much lag, I want to add fake interiors, but it would be difficult considering the shape of the building, I could also change the shape a bit, I also changed the size so it would be more appropriate for the player
psst… I did a new build
Old One:
It was better than it originally was in my opinion, It’s based on Dunkin Donuts in Al-Jimi Mall which is a mall in Al-Ain with the “Retail Park”, It’s an really old mall which opened in 2002, but Aldar started to upgrade the mall, I used Google Maps because it’s 150 kilometers from my hometown Abu Dhabi. Al-Ain is next to the borders of UAE and Oman, while Abu Dhabi is a waterfront city
Also I did change the font because Roblox’s new update plans to remove Gotham and Arial.
- It’s better than how it was
- Either way this needs improvements
- Please bring back the original one, this is trash
0 voters
It’s basically a fighting game but the characters are bacons with many characters to choose from.
Currently working on an open-world multiplayer story game with a midevil fantasy setting. Uses hybrid sword and magic combat with block, parrying, and dodging.
I’m making this game and I need your feedback: