Hey there! I have some feedback for your game. Since i was the only one playing, I didn’t play a real round, but I played a few demo rounds (and the tutorial). The tutorial is good enough-I didn’t understand that you were supposed to go around the tall obstacle at first-and ‘helpful ducky’ was very helpful. I would enjoy playing your game more if there were other players, though. I also thought it might be a good idea to create a custom jumping &/or running animation. Good game overall, would definitely play again!
Another day, another build.
I did revamp an Kazakhstani supermarket named Qarfür [Қарфүр in Kazakh], The name is derived from Carrefour, but It is not a real supermarket
This is the original one [ignore the fact that uwufatherlesscringle is there]
and here is the new version
The logo now uses the Hebrew letter Koph ק
, It now has Welcome and Қош Келдіңіз [that is brought from Google Translate, so if the translation is incorrect, please tell me], This also involves roblox’s default parts mainly for the windows and doors [no unions are involved], but it mainly uses meshes, It is based on Earth Supermarket in Mohammed bin Zayed City, Originally I would add textures, but I would now split parts of the mesh for texturing purposes
- It’s better than how it originally was
- Upgrade or not, It still needs improvements regardless
- This is worse than how it was, please bring back the old one
0 voters
I restarted the pathfinding system, it had a few bugs, And here is the result of a few paths.
It can now generate ehhh maybe 10-25 paths per second, BUT, I can compute them at the same time which should increase efficiency.
Not too shabby eh?
Next, I need to work on curving the paths. 90 degree angles aren’t going to cut it.
Sorry, no poll this time!
- Yes, It’s fun to see the results.
- No, polls are garbage.
0 voters
My brain is nagging me about something, but I’m not sure what…
trying to make an adventure game, kind of like an escape room thing, haven’t gotten very far cause i cant script or model. . . this is what i have so far
looks fabulous does it not?
Beautiful, lol.
You’ve tried both and it’s too difficult? If you can’t script, I recommend at least attempting building/modeling a few times before giving up, and vice versa.
I understand if it’s just not for you though
I think learning both is best, tho Modeling is SO MUCH easier for me. I’m still struggling with the basics of Javascribt, I haven’t even started with Lua
i can do some basic scripting stuff, and i know how to model but i try to focus more on gui, clothing, that kind of stuff
Sonido FX, I made 2 months ago (Had to cut it because of the 10 MB limit)
Working on some UI elements for an upcoming racing game (heavely based on FH4), excited for the programmer to make them work!
I recreated a model, “Robo Bully” from my old game
Ver 1, 2020
Ver 2, 2022
Ver 3, Now!!
I animated it as well!!
Improved the UI for the game, can’t post a pic rn but you should check it out!
If anyone can post a quick video of it I would be much obliged.
hey! like the new UI, noticed this;
not exactly a problem, but thought you should know that players can talk through the barrier.
Discovered a strange behaviour of the new PhysicsControllers that allows you to travel through walls, but stand on surfaces like a ghost:
I wanted to add a custom character collider to fix tiny UGC avatars from not being able to walk up stairs, so I began by disabling all character part collisions. You would have thought that by turning collision off for the whole character, you’d just fall through the floor, but it seems like the engine still checks if there are colliders underneath you so it prevents you from falling under.
You could use this gimmick for a cool game where you could turn into a ghost or something and walk through walls, I’d be weary incase Roblox updates the engine in future and this ‘hack’ no longer works!
Working on procedural asteroid generation, specifically placing ore deposits with varying frequency. This solution currently uses raycasting to detect positions on the asteroid surface for placement of ores. Next I have to implement the mining
Really nice, the concept also seems interesting