Arrows+Fire =
Physics-based rope bridges - took tweaking around to find a solution as having each individual plank with rope connections led to physics instability and the entire bridge would twitch around like mad!
Found a viable solution was to group up planks into solid welded masses & lower the gravity in each part using VectorVelocity constraints.
what’s machinima? i googled and it seemed unrelated
Films made in video games. It’s like having yourself or friends help out as cast to make comedy skits. Phire, Epikrika, FIRE, and FUDZ are examples of such.
It’s like ultrakill, but scuffed, has different concepts, and is unfinished! I need some feedback.
I finished building a Škoda Car Dealership shop [Škoda is a car manufacturer company based on Mlada Boleslav, Czech Republic (also known as Czechia)]
I got it from Škoda Car dealership in Musaffah, Abu Dhabi, UAE
I know the bottom one is blurry unlike the top one, but I have no plans on doing the interior, also I had to move it to an empty baseplate because the one I am building in was causing too much lag whenever I tried to change a part [because of the part count being like 9000~], but I want to hear your thoughts on this build
…aI? the rock seems to be eating the sword.
I believe the shadow is covering part of the rock.
would be kinda funny to see an ai thumbnail in “what are you working on currently” though
Working on a game called Work at a village RP
It’s inspired by the ancient Egypt RP game that is blowing up on TikTok. I would appreciate any feedback
I’m back at it again after quite some time. I’ve been working on multiple projects recently, which includes custom textures and sprites and other stuff. I haven’t touched ROBLOX Studio in about 4-5 years until now. But for currently ongoing ROBLOX-related projects, I’m working on a HUD concept for a Fallout 1/2-inspired RPG named WARTORN.
Here’s the workspace of the HUD concept for WARTORN, my post-apocalyptic RPG that is still in the brainstorming phases:
I’ve also looked at the ROBLOX Marketplace (formerly Catalog) and noticed the severe lack of clothing related to old game series, like Ultima, Space Quest, just to name a few.
For this reason, I’ve begun to create custom clothing based on Roger Wilco’s outfit from Space Quest I (VGA remake), published by Sierra On-Line.
EDIT: You may need to right-click the image(s) and open it in a new tab to see the full thing in its true size.
For the WARTORN HUD concept, the main screen is contained in a 480x272 screen on the top left of the image. It’s currently messy at the moment.
I’ve just played your game, and it looks good so far. I don’t have ULTRAKILL nor played it, but the gameplay is fast-paced similar to ULTRAKILL. You begin the first few waves with a sword, and then you get a gun and some sort of weapon that lets you dart around the area for a few seconds. It’s not bad! Although for the first few moments I thought right clicking would let me shoot a projectile at the enemies until I found out that it does not do anything, yet… I also don’t know what this sword charging mechanic is, does the sword get more power for a little while when it glows?
my man should I take that as a compliment or as an insult
i made it on blender 2.74
This is super cool! I actually experimented with physics-based rope bridges in 2022. (I hadn’t realized until just now how long it has been. )
Anyway, I had the same problem with unstable physics. I found that if I made the rope constraints slightly longer than the distance between the planks, it helped a lot with stability. The problem I had after that was that once the bridge started shaking, it would never stop. I was able to solve this problem by using AlignPosition to push each plank towards it’s resting position. I’ll leave a link to my original post about this from 2022 here if you want to see it.
better render, especially for those geniuses who thought every “good”/“smooth” thing is generated by AI
additional note:
blender cycles render is a thing since time unknown, AI in particular is more recently being popularised by people for artworks, but knowing the reality that
not only it takes the jobs of many skilled artists
but to add salt on wound, it literally makes artworks based on WHAT EXISTED AS AN ARTWORK MADE BY A PERSON
it literally is equivalent to stealing/plagiarism, and I heavily despise this particular use of it
Im Renastering a Old Game Called
“Survive a Sinking Ship” By TheAmazeman
you gotta left click to fire the gun mate. charging is when you can lunge for big damage and parry when low charge to recover it by stealing from enemies. any negative feedback?
looks like ultrakill! i wanna see parry! i’d be happy to play the game when it releases too