Yes, I am starting to make progress on my 2.5D platforming game! I’ve got some shiny new mobile control buttons that work very well. They fit on a variety of screen sizes, and allow you to slide your finger between them to change your movement direction. (In my game-jam submission, you had to lift your finger and tap the other button to change movement direction.) They also have a minimalist style, as opposed to the buttons I used for the game-jam, which were very stylized and distracting. (The arrow icons on the new buttons are placeholders for now.)
I voted yes, but I didn’t really get much to work with. I think maybe a little bit of internal monologue could help provide some context, but it’s not my game so whatever. Setting and intro really piqued my interest, though. Keep us posted!
Added some to it you can now go inside your room door. This game seems to have some horror in it. I’m proud of the going inside your room sound as the sound is actually 3 sounds combined and ended up sounding great. Ima makes a post that will keep anyone who wants updates updated.
Another personal side project. I got tired of seeing fan depictions of a certain incarnation of a certain mascot horror game’s restaurant circa 1983 that look more like they opened in 2006 architecturally, so I decided to finally fix that.
Play DT: Rework on ROBLOX & test out the server sided pathfinding! It is public for now just for testing- You can now see other player’s units on the map in game. They will show up as green for now- more customization, with flags under their unit model and etc, in the future! Don’t click too far for a destination or the distance for your unit will be too much!
More nation events, possibly historical ones for specific nations (not sure yet on keeping it historical- or set in future), actual international trading with other nations, and a resource system instead of the test one I have now are my main focuses on the next update which will come in the next week.
My next focus after that will be to make every single button functional in the country menus like the economy & government window, updating labels as they change to show you your balance, expenses, etc. Half of that is done. After that, I will implement a national focus system for every country, along with a research system that provides bonuses to the player. It will be in Alpha then!