I abandoned my co-op extraction shooter game (like Killing Floor 2 and Contact A-888) that I had worked for over a year on after a pretty nasty downturn in my personal life, but I eventually moved on and started working on a melee-slasher project about a month ago; been going pretty good.
Almost exclusively inspired by melee games that came before, i.e. Mordhau, Chivalry, and also some roblox games too such as Bulwark and UMG.
It’s meant to be a difficult to master type of game, leaning towards favoring a competitive player-base.
I made a basic combat overview for it:
Actually, I’m actually working on a GIF decoder at the moment. It’s still in the works and I still run into a couple of issues with the decoder itself but it works for some of the GIFs I tested.
A voxel project. Was able to implement greedy meshing and occlusion culling for hidden parts. Terrain gen also utilise 3D noise, although I plan to tone it down. Still trying to squeeze as much performance as possible from the engine (especially world gen and chunk loading) so that the game’s run smoothly before I add more complex features like biomes, caves, structures, mobs, etc.
I worked on this last year, but i never finished it, until now. Construction Site Showcase. It was supposed to be an FPS based map inspired by Escape From Tarkov and some others. Feel free to check it out here, the final product.
It has been requested by quite a few that I remake the famous game “Giant Simulator”, but with more purpose other than just swinging a sword and leveling up. So with that, I present [version 1.0.3-pre], I am working with a dream to provide the community with a well updated game that won’t just be sold off and forgotten about. I hope to see anyone who sees this stick around, and if you want to send me a message or view my work, my socials will be linked!
Thank you all so much for being here and supporting the project. Cheers!
—bob
Been working on my first ever module that is planned to be public in the future.
I call it DialogService, and I want it to be the ZonePlus of dialog.
Here’s an in development demo:
GIF decoder now finally works. Only thing to consider or worry about is the loading times. The loader somewhat blocks the main thread causing massive lag spikes
Now I just need to test it on even more GIFs!
I need to rewrite that spaghetti mess though since it was laggy and full of memory leaks
will do something similar to the 2012 engine’s rewrite that made it have basically no memory or performance impact