Forgotten if I already posted anything about it here, but I’m working on my own on a Cyan Worlds-style puzzle game which I haven’t properly decided a name for yet
The monorail track uses a B-Spline and and EditableMesh and the camera grain uses an EditableImage, also there lots of post processing effects and other stuff
edit: welp, that’s the quickest like I’ve had on any of my posts I think XD
Ooohhh very nice! One thing I should say is that it’s more of an ‘opening cutscene’ than a loading screen as you can see everything loading in plain sight before it actually starts, and making an actual 3D loading screen would probably be very difficult. In terms of the screen itself, The animations both on the player and the UI are very good, and the music fits very nicely!
Got back to one of my first games ZOOtopia and started to revamp the experience with whole new city layout , buildings, props. The ZOO will be revamped also with new animals modeled in Blender opposed to these made in Studio.
If you visit it, be kind and give feedback. Thanks!
In the future I’d like to add more optimizations like frustum culling and potentially multithreading, but for now it runs pretty well, and can always be toggleable in the player’s settings. Besides, this was another projects that wasn’t meant to be too much, but I got carried away with and spent more time on than I probably should have .
I’m currently working on the fourth remake of my game, Dutch Transport Simulator!
It all started in 2022, when I created a game which was supposed to be a train simulator. The only thing was the trains weren’t drivable. After that I decided to remake it, and it evolved from a Temu train simulator, to a somewhat okay bus simulator, to this! Definetely not as good as some simulators, but it could be worse.