What are you working on currently? (2024)

first time attempting this style but i kind of like it

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recent commission




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yeah so its been less than a week but I already redid the left side of the centre






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Don’t need the title say 2025 now or the post be locked??

Edit can’t find the 2025 one so

Gonna revamp all ui of my plugin this year

I like this can i have the script to read please

I made this game in a week!

What do you think?? It’s a fully featured Wait-In-Line game with some unique perks & trolls

I have recreated my favourite game.

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5% done guys (im never getting this finished)
image



havent used any part generation things or whatever, each building is moved, resized and rotated one by one

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A new S-Bahn for my game.

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It’s been a while since I posted anything on DevForum, but here’s something I started working on this December! Kennedy Space Center! It’s not much, but it’s good progress, in my opinion.

And yes, the height of the Vehicle Assembly Building is pretty accurate within around 1% of uncertainty, It was a lot more challenging than I thought to be honest, had to rescale a lot of things to make sure it was as accurate as I could get.



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Been quite some time since I last posted anything I’ve made on the forum but figured I should share some of my latest works.

  • Milos Island National Airport: rework of an airport I last worked on over 4 years ago. New interior, future lighting, heightmap terrain & iconic Greek scenery (this will be a trend for all my builds to come)

  • Panteleou Paros Airport: Also a rework of an airport I made back in 2019! The interior has been fully reworked, the roads around the airport are new, scenery is brand new… I could go on for quite a while but the images speak for itself really.



  • Leros Municipal Airport: My personal favorite of the three airports. This small island airport has seen a major uplift from when I first made this back in 2019/2020. Heightmap terrain island with Greek scenery mimicking the IRL surroundings, interior redesigned, more details, more buildings…




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Just published “Spacenauts”, a game that features procedurally generated planets with sandbox mechanics, you can pretty much do anything Roblox’s mechanics allow.

Game:
Clickable image to the game







Spacenauts is a survival/exploration game that allows you to explore through a procedurally generated star system, you can travel seamlessly between planets, build a base wherever you want.
Spacenauts features a unique way of generating spherical planets which do not have a significant impact on performance, these planet’s diamter can vary from 16,000 to 18,000 studs.

This system includes chunk rendering systems with server-client communication allowing for quick data transfer between server and client.

These planets feature different climates and conditions, they can either have life or be sterile and desolated worlds, the different climate variants are: “Lush”, “Desertic”, “Sterile”, “Radiactive”, “Cold”.

Spacenauts also features randomly generated stars which vary their colour and thus the light they emit, either giving solar systems cold blueish tones or reddish warm tones.

Planets also have their own realistic atmospheres and can be generated with rings systems, all of these planets are 100% unique and you are able to travel to space.

Spacenauts also features a terrain LOD system which loads voxel based terrain within certain range of the player and draws the remaining terrain using polygons which diminish performance issues.

Planets feature procedurally generated trees and minerals, each planet has different compounds or elements based on their atmospheric composition.

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farming, with lawn flamingos

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Practicing logo design

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now learning how to use heightmaps!

As you can see, we have a very playable, ,enjoyable, high quality terrain map here. Perfect for driving and exploration and questing and creating. Flawless! awful.

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Roblox Training Center (WIP)
I’m modelling whiteboards for a training centre as a commission.


||also where’s waywoc 2025||


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They will make the 2025 waywoc in a few days, just be patient

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man i wish we could have filtering controls for textures and decals and such so i didnt need to upload 960x960 versions of 32x32 textures

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