A realtime raytracer
Why does yours run at such a high FPS while others run at a lower FPS?
interlacing, multithreading, only updating pixels that have changed, and more
i got this running from 20 to 100 fps
on lower resolutions like 100x100 it achieves around 240 fps, and my pc isnt a beast either
Doing some commissioned work for some guns. For my first time modeling a gun, I think it turned out really well.
Looks awesome! Very cool concept. Thank you for crediting me on the placement system, I didn’t know people were using it. You made my day
For anyone interested: Advanced Placement System
here’s an update:
nowhere near complete entrance:
the stadium now looks WAAAY better from the outside than it did before (although its still not finished)
if the player presses 1, a ball spawns in the center of the pitch
if the player presses 2, all spawned balls get deleted
if the player presses 3, a ball will spawn, moving towards the player
if the player presses 4, match mode will start
if the player presses 5, match mode will end
if the player presses 6, the national and state anthem will play sequentially at the start of the match
if the player presses H, the weather changes (added thunderstorm weather)
if the player presses J, the seat colors change (green, gray, dark gray, dark green)
if the player presses K, the fans show up (sparse, full and none)
if the player presses L, celebration mode starts oh yeahh
if the player presses O, the color of the lights around the stadium change (green, yellow or white)
(sorry for the crappy quality)
This seems to not be in VR.
Is the project in VR and PC now?
Honestly when I first found it back in 2022, I was amazed since the best thing back then was my own knowedge and there wasn’t really tutorials persay, but then I used it over 2 years started adding my own twists to it and now it’s like a baby that im cradling.
Thank you so much
Advanced AI and my 5th implementation of the GOAP algorithm. Instead of being reactionary, the AI makes a plan, in this case to pick up a weapon before attacking. It can then validate and cancel the plan should need be (like if a certain developer takes the weapon away). Currently, the AI doesn’t do pathfinding and just walks directly toward its target. And I’m also not entirely happy with the planning algorithm. Something to tinker with I suppose…
Anyways, with a system like this, I should be able to make pretty intelligent NPCs by just shoving goals and actions into their brains. Very neat algorithm, but a pain to implement.
he’s mentioned it in another post, its working for pc so that he can playtest without a headset
Yo, this is actually insane! How did you like make the NPC like pick up the tools and get back into attacking?
The randomest game ever
This is sick, it inspired me to try something similar in my game. Nice going man!
Working on a BOT/Battle game. Basic concept: You buy boxes to unlock different units. More rare units and less rare. You can upgrade them to increase stats. You battle different worlds to get more rewards. Fight 10 waves of enemies, last one being the boss: