What are you working on? July 2015 (#1)

[quote]


not a gameplay picture or anything, but just a silly image using ingame assets. [/quote]

For a moment that person in the background between the clonetroopers (that is what they are right? i forgot… sorry im bad with star wars :() looked like Doc Brown from Back to the Future. No idea why, it just looked like that to me for a few moments.

My second version of Skybound!

Some screenshots/gfycats (pardon the annoying shadowplay flashes):

Nearly ready to launch! :DDD

Well since summer is here I’ve been working very hard on Friend Connections with the other dev and here are some things. A huge update is coming and it’s called the ‘not done yet’ update as a reference to a certain…someone.
[ul]
[li]Controller Support ✓[/li]
[li]Controller and mobile special icons ✓[/li]
[li]MOREEEE questions and icons✓[/li]
[li]Mobile Support (just finishing this off now actually, before you would get 1-15 FPS and a lot of crashes but now it’s a solid 30-45 and 0 crashes) ✓[/li]
[li]Unique special mobile soundtrack of an ‘8-Bit’ remix of the original songs ✓ :swag: [/li]
[/ul]

The thing I’m most proud of which is new is;

A variety of new load screens randomly picked that will quite literally construct themselves in-front of you. I’m thinking about adding some sound effects but I’m not entirely sure yet.

Working on a new FPS. I haven’t gotten far as I’ve been working on all the ‘background’ stuff, but I finally got to making the main menu and some of the models.

7 Images:

The menu has navigation with mouse, arrow keys, WASD, and a gamepad controller. I built a module for deciding which GUI to choose based on directional input a day or two before ROBLOX came out with their own. I still plan to use mine though. IT was pretty fun to make.

The models all use a custom effects system that lets me change them all at once by modifying some values in ReplicatedStorage, which is really useful since I plan to use those assets a lot and manually changing each one would be a pain.

Last of all, I’m working on making randomly generated FPS maps that take some principles of FPS design that I’ve been reading on into account. It should, hopefully, keep more variety in the game over time.

Working on this

Hardly a surprise at this point.

Ghetto game

that ghetto doesn’t look THAT crappy.

make the grass more, you know, dead.

all dem pew pews in space.

Just can’t release the game until Roblox fixes mouse.Hit + Rotation.

More images to come!

Game of Thrones Game

http://gyazo.com/76a03839935e7cd23b6519581420d25e

Since I can’t auto show pictures for whatever reason.

Basically seeing how nice I can make a Modern design look on roblox.

[quote]

Hardly a surprise at this point. [/quote]

Those cars seem really short

[quote]

Hardly a surprise at this point. [/quote]

Those cars seem really short[/quote]

They’re the right size:

They’re British as opposed to America, Europe, or Asia, and for some readon they decided that short was the way to go.

[quote] [quote=“Spacek531” post=179170]

Hardly a surprise at this point. [/quote]

Those cars seem really short[/quote]

They’re the right size:

They’re British as opposed to America, Europe, or Asia, and for some readon they decided that short was the way to go.[/quote]
British master race :swag:

Trying to make custom chat bubbles

Intricate animations and improved AI

[quote] Intricate animations and improved AI
https://www.youtube.com/watch?v=lZpWKbQTGlo [/quote]

SCP CONTAINMENT BREACH?! :open_mouth:

[center]Here’s the spoof/teaser for the “I’m not done yet update” I just finished :swag:

It’s only for fun/promotional. [/center]

ok thx