What are you working on? July 2015 (#1)

A Card game RPG that we may release into Beta soon :slight_smile:
Visuals by me (Hardly any are finished) Animations by MisterObvious.

Game: Hexaria - DEMO - Roblox

[video width=425 height=250 type=youtube]Y9tx7n25Mjg

[quote] Intricate animations and improved AI
https://www.youtube.com/watch?v=lZpWKbQTGlo [/quote]

SCP CONTAINMENT BREACH?! :O[/quote]

One of my own creations - “The Glitch” which is inspired by SCP-106 in a slight way - in terms of appearance and the fact that it crawls out of stuff sometimes (and I’ve borrowed some sound effects!). It’s a being that can tamper with electronical devices, and it can sense them as well. It may spawn in a room with nobody in it, and either stay there until someone walks in or it will roam around freely and if it can sense somebody’s detector, or torch nearby it will close in on the target and chase after them until they are dead. In the first version of the game it was just a blocky thing with a classic-meshed head, but I’ve stepped up to the challenge into creating and animating a 58 jointed creature (I counted using a script)!

strobe 2

Massive randomly generated rogue-like dungeons using binary space partitioning. I have no idea what do make of this from here.

1 Like

Building a log cabin, not sure where I will go with it.

[quote] A Card game RPG that we may release into Beta soon :slight_smile:
Visuals by me (Hardly any are finished) Animations by MisterObvious.

Game: Hexaria - DEMO - Roblox

[/quote]

+1 for game, +100 for song.

Also, it’d be cool if we could play the game without being in the group.

Little side-project, should be finished tomorrow.

Edit: Ok, should be all set to go tomorrow after noon, I plan to sleep late, and I do not have much left. :stuck_out_tongue:

[quote] Little side-project, should be finished tomorrow.

Edit: Ok, should be all set to go tomorrow after noon, I plan to sleep late, and I do not have much left. :stuck_out_tongue: [/quote]

That looks awesome…

Here’s some UI I’m working on:


Decided to make a Video, as the one picture I posted earlier just didn’t show enough.

Sorry for no Audio, haven’t quite figured out how to record with audio.

and yes, I am using a GamePad to navigate the Menu :wink:

[size=1]ignore the Motor Joints on the ship, as I forget to remove those[/size]

[quote]
+1 for game, +100 for song.
Also, it’d be cool if we could play the game without being in the group.[/quote]

Well, we don’t really want to make it fully playable just yet. It’s mainly open for testing purposes at the moment :slight_smile:

[quote] [quote]
+1 for game, +100 for song.
Also, it’d be cool if we could play the game without being in the group. [/quote]

Well, we don’t really want to make it fully playable just yet. It’s mainly open for testing purposes at the moment :)[/quote]

Yeah - I get it. It’s just that I had to go on an alt to test it because my group slots are full :frowning:

Finished this a couple days ago:

Weapon makers rejoice! The tyranny of having to manually guess-and-check CFrame values is over!

[quote] Little side-project, should be finished tomorrow.

Edit: Ok, should be all set to go tomorrow after noon, I plan to sleep late, and I do not have much left. :stuck_out_tongue: [/quote]

Did you read this? :stuck_out_tongue: Documentation - Roblox Creator Hub

I showed this off at RDC East a bit. This is something I’m working on on my free time with the following conditions:

[ul]
[li]Utilize as much Free-Models as Possible[/li]
[li]Replicate a similar feel to UT2004 AS-Mothership level[/li]
[li]Context Objective-Actions[/li]
[/ul]

[quote] I showed this off at RDC East a bit. This is something I’m working on on my free time with the following conditions:

[ul]
[li]Utilize as much Free-Models as Possible[/li]
[li]Replicate a similar feel to UT2004 AS-Mothership level[/li]
[li]Context Objective-Actions[/li]
[/ul]

[/quote]

Are those graphics ROBLOX??? (I know they are, but I’ve never seen someone utilize things in a way to make it look this good)

[quote] I showed this off at RDC East a bit. This is something I’m working on on my free time with the following conditions:

[ul]
[li]Utilize as much Free-Models as Possible[/li]
[li]Replicate a similar feel to UT2004 AS-Mothership level[/li]
[li]Context Objective-Actions[/li]
[/ul]

[/quote]

Woah! Amazing!

I’m working on next gen gui stuff:

(Focus on commandline bottom. It does purely visual stuff, pressing enter solely clears the textfield)

It’s a sort of custom textbox with intellisense, that even works on phones.
(Normally, if your screen is very small, it’ll go to mobile layout)
(When you start using my textbox while it’s in mobile layout, stuff will move so you can see what you’re entering)

I’m planning on creating a new admin that uses this, along with some other haxy ideas I have in mind.

EDIT: I have screenshots, after manually disabling FocusLost in my stuff (thanks roblox for your awesome broken prntscrn)

Suddenly, a random As8D joins!

This table adds all the fancy syntax from above:

local list = {
	"kill <player>";
	"kick <player[nonadmin]>";
	"teleport <player> location(player/'up'/'down')";
	"getinfo <command>";
	"setenabled <string> (boolean)";
}

EDIT: ^ That’s actually a lie, I also have “handlers” for those keywords.
For example, boolean links to a function that returns {“true”,“false”}
Currently, “player” is hardcoded in, but I’m gonna move it to a handler too, so
that I can actually use the metadata (the [nonadmin] thing) to filter which players are shown.

New character system