the simulator genre is somewhat oversaturated already. what makes a simulator unique is if you make and execute an idea that hasn’t:
a. blown up in popularity
b. completly unique and hasn’t been made yet
c. mixed in with another genre(ex: tycoons for example)
d. original ideas that i couldn’t think of above
besides that, i’m not too sure about what you could add that could make your game alot better, overall it needs more time in the oven to cook, there’s a decent amount of bugs i found(see below) that need fixing. maybe you need more content to keep players engaged, or benefits for premium players to keep them in game for longer? no idea. part of your game feels more of a cash grab to me; there’s so many microtransactions, no offense. its not the end of the world but your game needs content overall. try playing other clicker simulators or simulators in general and getting some inspiration.
other stuff i thought about your game:
the surrounding walls look nice, as well as the overall scenery, but its a bit odd when i can see the baseplate and the grass that cuts over the wall. i recommend fixing this by deleting the baseplate when you publish, moving the extra islands further away from each other
you should add invisible walls because i can climb my way outside of the map/islands
you should let players know about a daily spin
after rebirthing i was making an exceptional rate of clicks(prob due to my pet, no idea), and after reading some of the click prices, they feel more of a scam than an actual product. I’d increase the amount of clicks players get, while also decreasing the robux price. in a minute i made the same amount of clicks the max 1649R$ costing one gave you, saving me money if i were to actually buy that.
you should tell players how much it costs to enchant, i didn’t know it costed 500 gems to enchant a “GlowingBear” with “clicks 1,” whatever that even means.
a tutorial would be nice for some mechanics, like enchanting for example. i had no idea what i was doing in that menu
bugs:
when i went over the blue clicks chest in the 3 chest area i got nothing and the middle one started the countdown without me touching it
the billboard guis over chests are cut off at the top
i discovered the forest island and the “islands #1” quest never finished
the regular tree(not pine tree) has a large hitbox, i can touch an invisible barrier but not the actual trunk
the waterfall follows the camera, which leads to it sometimes looking off and weird since part of it isn’t touching the water at the bottom
in the badges menu the quests aren’t aligned up with the badges, some quests i completed never got “checked off” or whatever this menu is for
the badges menu cannot be closed and can only be closed if a player leaves the game
the trade button doesn’t open up any menu whatsoever
the portal button in the menu doesn’t work or open any menu whatsoever
there isn’t a click popup whenever i click my mouse
half of the settings don’t even work. click sound and music for example don’t do their correct functions. some of the settings i couldn’t test because i’m in the only person in a server, but also because i have no idea what they do(ex: what does “character effect” even do?)
the plus button besides your clicks on the left-hand side of the screen doesn’t work
the 2 leaderboards at spawn don’t show anything
the fountain in the middle of spawn has a decently large hitbox
If you look at a game like Fantastic Frontier, there is no other game that has the same exact gameplay loop. Now look at the average simulator game, almost identical gameplay loop to thousands of other games.
An example of Fantastic Frontier’s unique approach is its randomized enemy spawning. While in most of simulator games you see, it’s always the same enemies at the same locations with the same spawn rates.
In a simulator you can try to tweak things like the way things spawn that you haven’t seen before in a simulator game before. Anything to change the way the player fundamendally plays the game makes a huge difference. Even if it’s a small change.
A day/night cycle is something I would personally add to a simulator game. If there are certain activities only available at either time, the player can now change their approach to farming resources every time the cycle switches.
I really like your game and I think you’ve done a good job with it so far. One idea I have to make the simulator a little more unique is a trick system for pets. The player could train their pets to do tricks and they could be performed at a random time. As the pets get upgraded, they unlock more tricks to do. When the pets do a trick, the player could be rewarded some clicks.
Also, a couple bugs:
the X button on the badge menu doesn’t work
sometimes the cost for eggs on the forest island doesn’t show up
Not to be rude, but isn’t this the exact same game as MonzterDev’s tutorial: How to make a Roblox Simulator in 2022? I’m following the tutorial right now and your gameplay, guis, models for pet banks, leaderboards, portals and eggs are the exact same as his. You probably want to add more of your own, as when I played it, it looked like an exact copy of that game. I have all of the stuff you have in studio right now for following the tutorial. I just don’t want you to get in trouble for importing that specific game.
I did like the changes you made to it, though! The first step is adjusting your uis and everything! Keep up the good work!